Saitek Travel Chess Games User Manual


 
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can occur if you move the wrong piece or move a piece to the wrong square. Check the
display and move again.
If you press a piece and the from square shows in the display, but you decide not to make
that move, press that same square once again to cancel. Be careful not to make mistakes
when the sound is off, as you will not be able to hear the error ‘beeps’.
2.4 Interrupting the Computer’s Search
To interrupt the computer while it is thinking, press PLAY, and the computer will play the
best move it has found so far. This can be very useful in games at higher levels of play, when
an exhaustive search for the best move can be quite time consuming.
2.5 Changing Sides with the Computer
To change sides with the computer, press PLAY when it is your turn to move. The com-
puter will then make the next move for your side. Change sides as often as you wish!
2.6 Getting Hints from the Computer
If you need help, you can have the computer show you what it would do in your position!
Simply press PLAY on your turn, and the computer will make the next move for you.
To keep this move as your own, make the displayed move on the board. Then, press PLAY
again and the computer will make its next move. Continue the game by making your own next
move. If you do not want to use the computer’s move, first make the displayed move on the
board, and then take it back. Once you have cleared the move in this way, you can make your
own move.
2.7 The Computer Plays Against Itself
To watch the computer play a game against itself, press PLAY for every move. Study the
computer’s playing strategies to learn more about chess!
2.8 Game Memory and Automatic Power Down
You may interrupt a game by pressing GO/STOP to turn the computer off. The computer
will “remember” your position for up to 300 hours (with fresh alkaline batteries). When you
switch on again, simply continue where you left off!
If you do not press a key or make a move for about 20 minutes (when the computer is not