
36 Customizing Your Device
Training Effect value increases, telling you
how the activity has improved your tness.
Training Effect is determined by your user
prole information, heart rate, duration,
and intensity of your activity.
It is important to know that your training
effect numbers (1.0–5.0) may seem
abnormally high during your rst few runs.
It takes several activities for the device to
learn your aerobic tness.
1.0–1.9 Helps recovery (short activities).
Improves endurance with
longer activities (more than 40
minutes).
2.0–2.9 Maintains your aerobic tness.
3.0–3.9 Improves your aerobic tness if
repeated as part of your weekly
training program.
4.0–4.9 Highly improves your aerobic
tness if repeated 1–2 times per
week with adequate recovery
time.
5.0 Causes temporary overload with
high improvement. Train up to
this number with extreme care.
Requires additional recovery
days.
Training Effect technology is provided and
supported by Firstbeat Technologies Ltd.
For more information, go to
www.rstbeattechnologies.com.
You can customize data elds on up to
four training pages for each sport. The
data elds you customize are saved for
the active sport. Some data elds are not
available because they are specic to a
sport mode.
Data elds with the * symbol display
statute or metric units. Data elds with the
** symbol require an ANT+ sensor.
Cadence ** For running, cadence
is measured in steps
per minute (spm). For
cycling, cadence is
measured in revolutions
of the crank arm per
minute (rpm).