Rio Grande Games 248 Board Games User Manual


 
6. The Goal Keeper
The Goal Keeper starts the game on one of the two squares in the Goal Area.
Whenever the Keeper plays (kicks) the ball, he uses two dice.
A. How the Goal Keeper moves
When it is your turn to move a pawn (on defense) you have to decide if you want
to move the Keeper or a field player. If you decide to move the Keeper, you do not
roll the die but move the Keeper. He can move one square in any direction.
If the die is rolled, you must move a field player (the Keeper cannot be moved).
B. Battling the Goal Keeper
If the Keeper comes to a square with an O-Team pawn and the ball to battle, the
normal ”Battling” rules apply (rule 4D). Anytime the O-Team defeats the Keeper in a
battle it shoots for a goal right away. If the Keeper wins he begins a new OFFENSIVE
SET.
C. Goal Kick (see Figure 08)
When the O-Team shoots for a goal and the spinner lands on one of the two
areas it is a Goal Kick. All of the opposition pawns must leave the Penalty Area for
the Goal Kick. (Place them in the row, and columns just outside of the Penalty Area.)
The Keeper gets possession of the ball on either square in the Goal Area and
begins a new OFFENSIVE SET.
Use two dice for the goal kick.
The ball must leave the Penalty Area to be in play.
The Keeper can not touch the ball again (after playing it) until another pawn has
touched it. (Just like in real Soccer!)
9
Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games
Figure 08
Goal Kick
All of the opposition pawns must leave the Penalty
Area for the Goal Kick.
Figure 07
Long-Distance Shot
Squares C4 and F4
6. The Goal Keeper
The Goal Keeper starts the game on one of the two squares in the Goal Area.
Whenever the Keeper plays (kicks) the ball, he uses two dice.
A. How the Goal Keeper moves
When it is your turn to move a pawn (on defense) you have to decide if you want
to move the Keeper or a field player. If you decide to move the Keeper, you do not
roll the die but move the Keeper. He can move one square in any direction.
If the die is rolled, you must move a field player (the Keeper cannot be moved).
B. Battling the Goal Keeper
If the Keeper comes to a square with an O-Team pawn and the ball to battle, the
normal ”Battling” rules apply (rule 4D). Anytime the O-Team defeats the Keeper in a
battle it shoots for a goal right away. If the Keeper wins he begins a new OFFENSIVE
SET.
C. Goal Kick (see Figure 08)
When the O-Team shoots for a goal and the spinner lands on one of the two
areas it is a Goal Kick. All of the opposition pawns must leave the Penalty Area for
the Goal Kick. (Place them in the row, and columns just outside of the Penalty Area.)
The Keeper gets possession of the ball on either square in the Goal Area and
begins a new OFFENSIVE SET.
Use two dice for the goal kick.
The ball must leave the Penalty Area to be in play.
The Keeper can not touch the ball again (after playing it) until another pawn has
touched it. (Just like in real Soccer!)