Rio Grande Games 248 Board Games User Manual


 
5. Scoring (Rules for the Penalty Area)
Scoring is only allowed in the *Penalty Area.
(*Exception: see ‘Long Distance Shot’, rule 5B.)
To attempt to score, the O-Team normaly has to defeat the D-Team (in a battle).
It then shoots for a goal, by spinning the spinner in the center circle. If the
spinner lands on one of the four Soccer ball areas it is a goal!
If the spinner lands on one of the two red flags it is a Corner Kick for the O-Team
(see ‘Corner Kick’, rule 8).
If the spinner lands on one of the two areas it is a Goal Kick (see ‘Goal Kick’, rule
6C).
If a goal is scored the teams are re-set for the Kick Off. The team that was scored
against does the Kick Off.
When you spin the spinner it must go around at least two complete turns to count.
Give it a good spin! If the spinner lands directly on the line it is a goal.
A. Scoring in the Penalty Area
1. CAPTURING THE BALL IN THE PENALTY AREA
If the O-Team captures the ball in the Penalty Area it has the chance to score. The
D-Team will then attempt to get to the same square to battle for the ball. (By rolling
the die and moving a pawn.)
If the D-Team can get to the square then a battle takes place (see ‘Battling’, rule
4D).
If the D-Team wins the battle it gains possession of the ball and begins a new
OFFENSIVE SET.
If the O-Team wins the battle it will shoot for a goal! If there is a tie, roll the dice
again.
If the D-Team cannot get to the square with the O-Team pawn and the ball, then
the O-Team shoots right away.
2. DIRECT PASS INTO THE PENALTY AREA
If the O-Team passes the ball directly to a square with only a teammate on it
(in the Penalty Area) it shoots for a goal right away. Even on a second Direct Pass.
No D-Team move.
If the O-Team passes the ball directly to a square with two pawns on it (in the
Penalty Area) a battle takes place immediately. If the O-Team wins it shoots. If the
D-Team wins it gets possession of the ball and begins a new OFFENSIVE SET.
B. Long-Distance Shot (see Figure 07)
There are two squares marked with a star just outside of the Penalty Area.
If an O-Team pawn receives a Direct Pass on one of these squares it is a scoring
chance. Even on a second Direct Pass.
The O-Team shoots immediately! The Long-Distance Shot squares count as normal
for all other plays.
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Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games