Rio Grande Games 248 Board Games User Manual


 
Place the yellow and red cards anywhere beside the board.
Each team has one die.
B. Kick-Off
Before the timer is started both teams roll the dice to see who gets to Kick-Off.
The team that has the higher roll gets to kick off the second half. The team with the
lower roll gets to kick off the first half. This team then starts the game as the
O-Team (Offense).
To kick off the game, the O-Team places the ball and one of its strikers in one of
the squares in the center circle. The pawn can be placed directly on the ball (this
shows the ball possession). The opponent’s strikers have to respect the one square
zone around the pawn with the ball (see Figure 12).
When everything is set up, you start the timer. The O-Team rolls the die to kick
(play) the ball. (Note: On the Kick-Off you do not move a pawn first.)
The ball must move forward and across the center line. The O-Team then rolls the
die again and can attempt to capture the ball (see ‘Capturing the ball’, rule 4A).
The pawn that did the Kick-Off is not allowed to touch the ball again until another
pawn has touched it. (Just like real Soccer!)
2. How the pawns move (see Figure 02)
To move a pawn you roll the die. The pawn moves according to the full amount
of the roll.
The pawn can move straight or diagonally in any direction. The directions can be
combined, but you can only change directions once in the same move.
A pawn cannot go back to a square that it has crossed during that move.
Pawns can pass through squares that are occupied with a pawn from the same team
but cannot pass through squares with pawns of the opponent’s team (because the
opponent’s pawn blocks the way).
The pawn can only go as far as the same square as the opponent; not past it (on that
move). On a subsequent move you can move past it.
Defenders have to stay in their own half. They are not allowed to cross the center
midfield line. Strikers and midfielders can go anywhere on the board. The Goal Keeper
can move only one square in any direction (see ‘The Goal Keeper’, rule 6).
Each square may have only one pawn from each team on it maximum. Two pawns
from one team are not allowed to be on the same square.
The maximum amount of pawns (from the same team) that are allowed to be
directly beside each other in a row is four. The maximum amount of pawns (from the
same team) that are allowed to be directly beside each other in a column is three.
This is to avoid too much blocking.
In the Penalty Area the maximum amount of field players allowed from either
team is four (besides the Goal Keeper).
Only one pawn from each team is allowed in the Goal Area. Usually one is the
Keeper.
Each move has a time limit of 60 seconds from when the die is rolled (see ‘Time
Limits’, rule 11).
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Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games