Rio Grande Games 248 Board Games User Manual


 
7. Off-Side (see Figure 09)
If an O-Team pawn is between the last D-Team field player and the goal line, that
pawn is in an Off-Side position. If this pawn receives a Direct Pass or captures the
ball in this area, it is Off-Side.
This will result in a Free Kick for the D-Team from the square where the ball was
played to (see ‘Free Kick’, rule 10).
However the ball can come into this area and be played by other O-Team pawns
that are on-side and the play is not Off-Side.
If an O-Team pawn is in an Off-Side position in the Goal Area and there is any
scoring opportunity for the O-Team (in the Penalty Area or on a Long-Distance-Shot
square), the play is immediately Off-Side. This is because the pawn in the Goal Area
is interfering with the Keeper. The D-Team gets a Free Kick from the square where
the ball was played to.
8. Corner Kick (see Figure 10)
When the O-Team shoots for a goal and the spinner lands on a red flag area, it
is a Corner Kick for the O-Team. If the Keeper is out of the Goal Area it has to be
placed back in the Goal Area. The Corner Kick will be taken from the same side of
the field from where the scoring attempt was made.
The ball is placed in the corner arc, on the corner square, where the kick will come
from. The pawn that attempted to score will kick the Corner Kick. Place this pawn
just off of the field close to the corner flag.
For the Corner Kick each team can now move 3 pawns (or make 3 moves - because
the same pawn can be moved more than once).
You do not roll the die for setting up the pawns for the Corner Kick.
You can move any pawns from anywhere on the board, to anywhere on the board.
(Of course the defenders and the Keeper must stay in their own half.)
So beginning with the D-Team, each team now alternately places 1 pawn at a time.
No pawns from the D-Team can be within 1 square all around the ball (Free Kick
Zone). Only 4 pawns maximum from the D-Team are allowed in the Penalty Area
10
Figure 10
Corner Kick
Figure 09
Off-Side
Pawn B is in an Off-Side position.
7. Off-Side (see Figure 09)
If an O-Team pawn is between the last D-Team field player and the goal line, that
pawn is in an Off-Side position. If this pawn receives a Direct Pass or captures the
ball in this area, it is Off-Side.
This will result in a Free Kick for the D-Team from the square where the ball was
played to (see ‘Free Kick’, rule 10).
However the ball can come into this area and be played by other O-Team pawns
that are on-side and the play is not Off-Side.
If an O-Team pawn is in an Off-Side position in the Goal Area and there is any
scoring opportunity for the O-Team (in the Penalty Area or on a Long-Distance-Shot
square), the play is immediately Off-Side. This is because the pawn in the Goal Area
is interfering with the Keeper. The D-Team gets a Free Kick from the square where
the ball was played to.
8. Corner Kick (see Figure 10)
When the O-Team shoots for a goal and the spinner lands on a red flag area, it
is a Corner Kick for the O-Team. If the Keeper is out of the Goal Area it has to be
placed back in the Goal Area. The Corner Kick will be taken from the same side of
the field from where the scoring attempt was made.
The ball is placed in the corner arc, on the corner square, where the kick will come
from. The pawn that attempted to score will kick the Corner Kick. Place this pawn
just off of the field close to the corner flag.
For the Corner Kick each team can now move 3 pawns (or make 3 moves - because
the same pawn can be moved more than once).
You do not roll the die for setting up the pawns for the Corner Kick.
You can move any pawns from anywhere on the board, to anywhere on the board.
(Of course the defenders and the Keeper must stay in their own half.)
So beginning with the D-Team, each team now alternately places 1 pawn at a time.
No pawns from the D-Team can be within 1 square all around the ball (Free Kick
Zone). Only 4 pawns maximum from the D-Team are allowed in the Penalty Area
7. Off-Side (see Figure 09)
If an O-Team pawn is between the last D-Team field player and the goal line, that
pawn is in an Off-Side position. If this pawn receives a Direct Pass or captures the
ball in this area, it is Off-Side.
This will result in a Free Kick for the D-Team from the square where the ball was
played to (see ‘Free Kick’, rule 10).
However the ball can come into this area and be played by other O-Team pawns
that are on-side and the play is not Off-Side.
If an O-Team pawn is in an Off-Side position in the Goal Area and there is any
scoring opportunity for the O-Team (in the Penalty Area or on a Long-Distance-Shot
square), the play is immediately Off-Side. This is because the pawn in the Goal Area
is interfering with the Keeper. The D-Team gets a Free Kick from the square where
the ball was played to.
8. Corner Kick (see Figure 10)
When the O-Team shoots for a goal and the spinner lands on a red flag area, it
is a Corner Kick for the O-Team. If the Keeper is out of the Goal Area it has to be
placed back in the Goal Area. The Corner Kick will be taken from the same side of
the field from where the scoring attempt was made.
The ball is placed in the corner arc, on the corner square, where the kick will come
from. The pawn that attempted to score will kick the Corner Kick. Place this pawn
just off of the field close to the corner flag.
For the Corner Kick each team can now move 3 pawns (or make 3 moves - because
the same pawn can be moved more than once).
You do not roll the die for setting up the pawns for the Corner Kick.
You can move any pawns from anywhere on the board, to anywhere on the board.
(Of course the defenders and the Keeper must stay in their own half.)
So beginning with the D-Team, each team now alternately places 1 pawn at a time.
No pawns from the D-Team can be within 1 square all around the ball (Free Kick
Zone). Only 4 pawns maximum from the D-Team are allowed in the Penalty Area
Soccer Tactics WORLD - Rules © 2004-2007 Randy J. Thompson | Stein-Thompson Games