8
PROGRAMMING
Entering the Programming Mode
To enter the programming mode, open the front door and press the button marked PROG, located near
the main board, and the crane will move to the front center of the game. NOTE: The game WILL NOT go
into the programming mode if the door is “closed”, or the door switch has been pulled to its outer most
position. Once you are in the programming mode, move the joystick forward and backward to move
through the modes. To change the value of the mode, move the joystick left and right. Once all options
have been set, press the drop button and the game will return to regular game play with the new set-
tings.
Entering the Accounting Mode
To enter the accounting mode, unlock and open the front door and press the button marked ACCOUNT,
located near the main board. The left displays will flash between “cr” (Credits) then the number of credits
1 - 9999. If the operator presses the drop button, the displays will flash “pl” (Plush) then the number of
plush that has passed through the sensor. These numbers can never be reset and WILL NOT match the
numbers on the mechanical counters from the counters. It is advisable that the owner note this difference
so that they will be able to track actual software coins / credits and plush out vs. the mechanical counters
for accounting purposes.