Tiger Products Co., Ltd NONE Games User Manual


 
12
MATH MANIA
The object is to solve the given mathematical equation. This activity has two
levels. A mathematical equation will appear on the top line of the screen.
Using the number keys on the keyboard, type in the answer to the equation
and press ENTER.
5. NUMBER GAMES Category
NONSTOP NUMBERS
The object is to recognize and type the digits needed to make a number that is
given verbally. This activity has two levels. The unit will ask you to type a
number. For example, the unit will say, “Type thirty-two.” Using the number
keys on the keyboard, type in the correct answer and press ENTER.
FIRST & NEXT NUMBERS
The object is to recognize which number comes before or after a number. This
activity has two levels. Four numbers will appear on the screen. The unit will
ask a question. For example, the unit will ask “Which number comes before
45?” The four numbers on the screen are 20, 17, 7, 44. Look at the four
numbers on the screen. Using the arrow keys, move the cursor to the correct
answer and press ENTER. In the example, move the cursor to “44” and press
ENTER.
NUMBER RALLY
The object is to find the numbers that fit into a specific category. This activity
has two levels. A category will appear on the screen and then disappear. Then
5 numbers will flash on the screen, one at a time. As soon as you recognize a
number that fits into the category, press ENTER. There are three correct
answers for each category. For example, if the clue is “Numbers that have a 4”
and the 5 numbers flashing on the screen are 24, 49, 34, 59, 13, you would
press ENTER when 24 appears on the screen, 49 appears on the screen, and
when 34 appears on the screen.
NUMBER SEARCH
The object is to identify the number that is given by the unit. The number is
hidden within other numbers on the screen. This activity has two levels. Two
rows of numbers will appear on the screen. The unit will ask you to find a
specific number. Using the arrow keys, move the cursor to the first digit of the
number and press ENTER. If the number you are searching for has more than
one digit, continue to move the cursor to each digit, pressing ENTER after
each digit found.
GUESS THE NUMBER
The object is to determine a specific number using the three clues that are
provided. This activity has two levels. The unit will ask you to enter the