Nintendo GameCycle Games User Manual


 
GameCycle User’s Guide 2005
Three Rivers
Page 4-9
The function of each GameCycle button that corresponds to the GameCube controller varies with each
GameCube videogame you play, so please use the instruction booklet for the particular game you are
playing. In most cases, the GameCube screen will tell you which button to press. If the GameCube
screen does not indicate which button to push, the “A” button generally selects an option on the
GameCube game and the “B” button generally goes back a GameCube screen. If the button indicated on
the GameCube screen is not visible, push the
button on the GameCycle to scroll through the other
buttons.
4.3 Setting the Control Type
There are two different control types:
1. R/L – This is used for games in which the R GameCube button accelerates and the L GameCube
button decelerates the object you are controlling during game play (e.g. Need for Speed
Underground, Monsters of Metal, Racing Evolution).
2. A/B – This is used for games in which the A GameCube button accelerates and the B GameCube
button decelerates the object you are controlling during game play (e.g. Need for Speed Hot Pursuit
2).
Pushing the
button or the button toggle between the two different control types and are
located on the third GameCycle screen. You navigate to this screen by pushing the
button until you
see the appropriate button on the left of the GameCycle LCD (Figure 4.3).
4.4 Setting the Crank Direction
In the mode, accelerating the object you are controlling is achieved by turning the crank arms in the
manner shown below in Figure 4.4. This can be changed by pushing the
button. The button will
Figure 4.4: Forward turning of the
GameCycle crank arms.