Hasbro 53525 Fitness Equipment User Manual


 
1
6.
SHOOT
TILL
YOU
MISS
(I
P)
he object of
rL
the game
is
to makeks m%is"uccessful baskets as possible without
you register a miss, either by the game's sensors or the
Airball
I
button, the game is over.
I
Your score
is
displayed on the left 2-digit display.There is no timer, no need to
select a room size. Just shoot
till
you miss.
I
I
This game is a version of one-on-one: the winning player is the one who earns 2
1
points without going over 2
1.
I
When one player makes a basket, that player registers the points using the Player
Button.That player then takes up to
3
free throws, which count as one point per
successful
basketAs soon as a player misses a free throw, that player loses his turn
and does not get to shoot any more free throws. Play then returns to standard
u
One-On-One.
i:
If a player misses
a
free throw, the ball is in play as a rebound. If a player makes all
three free throws or hits the Airball button, the system displays "Take
it
Out,'' and
the other player takes possession of the ball.
Remember: press the Airball button when a player misses the backboard
completely on a free throw.
The first player who reaches exactly 21 points wins. If a player goes over 21 points,
his score returns to
I
I
points.
Each player's score is shown in the 2-digit displays.