Magnavox Videogames and the Entertainment Revolution Trigger Happy Games User Manual


 
Trigger Happy
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3
UNREAL CITIES
Let’s get physical
You are playing a flashy, modern 3D videogame whose
theme is space combat. As your craft spins and yaws
around the fighting in response to frantic thumbpresses
and stick-yankings, the view from your cockpit shows
gorgeously rendered models of battlecruisers with
scarred gray hulls, detailed planet surfaces with moving
weather systems, accurately mapped constellations and
galactic dust-clouds floating serenely by in the distant
void. This must be the closest it is possible to get to
experiencing actual interstellar dogfighting. You feel
almost airsick, but exhilarated. Tracking, homing,
rolling, diving, firing, cackling in triumph. It’s pretty
real, isn’t it?
Actually, no. Consider this. You fight to get an
enemy craft in your sights, you fire off your lasers,