Magnavox Videogames and the Entertainment Revolution Trigger Happy Games User Manual


 
Trigger Happy
13
story unfolds of how we came to be the planet’s
masters. Remember, humans, it’s not how you play the
game that counts, it’s whether you win or lose.
>Player 1 Ready
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Pixel generation
Like millions of people, I love videogames. I also love
books, music and chess. That’s not unusual. For most
of my generation, videogames are just part of the
cultural furniture. In particular, videogames, among
people all over the world, are a social pleasure. The
after-hours PlayStation session is one of the joys of
modern life.
Videogames are in one sense just another
entertainment choice—but compared to many, a much
more interesting one. And yet there seems to be a fear
that videogames are somehow nudging out other art
forms, and that we’re encouraging a generation of
screen-glazed androids with no social skills, poetical
sensitivity or entrepreneurial ambition. But new forms