Magnavox Videogames and the Entertainment Revolution Trigger Happy Games User Manual


 
Trigger Happy
412
Benjamin, Walter. “The Work of Art in the Age of
Mechanical Reproduction” (1935). In Film Theory
and Criticism, edited by Mast, Cohen & Braudy.
Oxford: Oxford University Press, 1992.
Cassell, Justine, and Henry Jenkins, eds. From Barbie
to Mortal Kombat: Gender and Computer Games.
Cambridge: MIT Press, 1998.
Crawford, Chris. The Art of Computer Game Design. At
http://vancouver.wsu.edu/fac/peabody/gamebook/
Coverpage.html.
Csikszentmihalyi, Mihaly. Flow: The Psychology of
Optimal Experience. New York: HarperCollins,
1991.
Faber, Liz. Computer Game Graphics. New York:
Watson-Guptill, 1998.
Foucault, Michel. “Des Espaces autres.” In
Architecture-Mouvement- ContinuitÉ. Paris:
October 1984.
Gibson, William. Neuromancer. New York: Ace
Books, 1994.