Excalibur electronic 366E-2 Games User Manual


 
If a player Cannot move Any of His Men
If a player is unable to use any of his dice roll to move any of his men, then
he must pass and it is his opponent’s turn again.
Hitting an enemy man (or Blot)
If a point is occupied by one enemy man then that man is called a blot
and is vulnerable. If one of your own men lands on it while making a
move, then the enemy blot is removed from that point and placed on the
bar in the center of the backgammon board. This process is called hitting
a blot .
Reentering the Board from the Bar
Once a player has one or more men on the bar he must bring that man (or
those men) back into play before moving any of his other men. Men on
the bar re-enter the game in the opposing player’s inner table. So a red
man on the bar can only re-enter play on one of the points numbered 19-
24: rolling a 1 allows red to enter on the 24 point, rolling a two allows him
to enter on the 23 point, rolling a three means the 22 point, and so on. A
black man on the bar can only re-enter play on one of the points numbered
1-6(the same number corresponding to the dice roll).
If the man re-entering the game from the bar hits an enemy blot, then the
enemy blot is sent to the bar.
Here red has a man on the bar. If he rolls a 3-3 he cannot come in off the
bar because Black has made the 22 point. With any other roll Red can
come off the bar. And if part of the roll is a roll is a 5 red can hit the black
b l o t .
Having used part of a dice roll to re-enter a man from the bar, a player may
then use the rest of the dice roll to re enter another man, or, if that is not
necessary, to continue with the game in the normal manner.
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part. So, if rolling a 3-2 gives the player a choice of only moving a man 3
steps or only moving a man 2 steps he must chose a play that moves a man
three steps.
If Red now moved two steps from the 9 point he would then be prevented
from moving
three steps because of the blockade on the 4 point. But Red may move this
man three steps, from the 9 point to the 6 point, even though he will then
be able to move it two steps because of Blackís blockade. The reason is
that he has used the higher part of the roll - the three rather than the two.
Rolling a Double
If a player’s throw of the dice results in a double such as 2-2 or 5-5, he
must (if possible) make four moves of the indicated number of steps. For
example, if he rolls a 2-2 a player may move four different men two steps
each, or he may move one man two steps and then another two steps and
another and another, or he may choose some combination such as moving
one man two steps, and another man two steps on three successive hops.
Here black has rolled a 5-5. He can move his last remaining man four
hops each of four steps.
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