Excalibur electronic 366E-2 Games User Manual


 
Thank you for purchasing your Excalibur computer backgammon game.
With proper care it should provide years of reliable entertainment and
c h a l l e n g e .
1 Getting Started
Your Backgammon Computer is powered by 4 “AA” batteries. Install them
in the compartment on the underside of the computer, making sure that
the positive tip of each battery matches up with a + sign in the
compartment. You may purchase the optional Excalibur AC Adapter direct
from the factory or your dealer. If you choose to use your own, you must
make sure that it is 6V 100 Ma or else you will damage your computer.
In the Liquid crystal display (LCD) you should now see: ❑ ❑ r o l l
Occasionally after inserting new batteries or connecting an adapter the
computer may act abnormally. Push a thin object into the “Reset” hole in
the base of the computer and press down once to reset your game.
Place the men on the backgammon board as shown above. Note that the
“Points” on the board are numbered in a single sequence from 1 to 24.
The red men move towards the points numbered 1; the gray men move in
the direction of the 24 point.
You will find a pair of dice supplied with your backgammon computer.
One way of playing is to roll the dice by hand and enter the numbers into
the computer. For the moment, however, we assume that you want the
computer to roll the dice electronically.
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ENGLISH
2 Your Move; Rolling Dice
THE COMPUTER ALWAYS PLAYS BLACK
The word roll shows that the computer is ready for the dice to be rolled at
the start of a game. You may roll your own dice by entering their value on
the die keys, or you may have the computer roll the dice by pressing ROLL
DICE. If you use the computer to roll your dice, then the computer will
automatically roll it’s dice when it is it’s turn. If you switch to manual entry
on your move, the computer will then wait for you to enter the dice when it
is it’s turn.
At the start of the game, the die on the left of the LCD is red’s die and is
used to determine who goes first. If it is greater than black’s die on the right
WHITE goes first. If doubles are rolled, the machine displays “doub” asking
if you want to double the games value. Press ACCEPT for yes and
DECLINE for no. Pressing Decline will not cause you to forfeit the game.
The cube holder is not affected by this doubling, so neither player has the
c u b e .
Press the key marked ROLL DICE. The computer simulates the throw of
the dice and then displays the two numbers it has “rolled” in the left hand
part of the LCD, for example:
3 2 PLAY
The 3 indicates that red goes first, and that the human player will play the 3
2. Suppose you want to move a man from the 13 point to the 10 point.
Press down with one of the men on the 13 point. The computer beeps, and
the number 13 appears in the display window.
If the move does not appear to have registered, press down with the edge of
the piece.
Move your man to its destination, the 10 point and press it down on that
point. The display will then only show the 2 die for you to play. Now carry
out your move with the smaller number, pressing down on the “From” and
“To” points as before. For example, you may press the 10 point and move
the man to point 8. Once you have completed your move the dice will
automatically roll for the computer. The display will show the “From” and
“To” locations for the computer with the black square symbol indicating it is
the computers move. Move the pieces for the computer as indicated in the
LCD in the same way as before. The display will now show ❑ ❑ r o l l .
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