Rio Grande Games 80 Board Games User Manual


 
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Intrigue & the King
Intrigue and the King is an expansion to El Grande. You will use some parts from
the basic game as well as the parts for this expansion. With the exception of the rules
described below, Intrigue & the King plays exactly as does El Grande.
Game contents:
31 action/power cards 5 Caballero 1 King
in each of five colors cards card
1 Intrigue card 1 overview card 2 blank cards
for the placement
of Caballero cards
Place the power and action cards from the basic El Grande game into the box; the
Intrigue & the King action cards replace both in this version of the game. All other
components from the original game will be used in playing Intrigue & the King.
The King
You may move the
King to any region.
Intrigue
Move one of
your
opponent’s or
up to all of
your
Caballeros
from one
region to any
other regions.
Use the following Caballero cards,
depending on the number of players:
# of players Caballero cards to use
Move 1 Caballero
from your court to
a region adjacent
to the King or into
the Castillo.
Intrigue
Execute the intrigue
action.
Grand Inquisitor:
When a player chooses the Grand Inquisitor card, he may:
o Move the Grand Inquisitor to his court.
o Move up to 3 of his Caballeros from his court to region adjacent to the King's
region.
o Reposition 2 of the Grand Inquisitor’s Caballeros - not to/from the King's region.
The Grand Inquisitor stays in your court until it is moved by another player using a
specific special action. When the Grand Inquisitor is in your court during your turn:
o You may move one additional Caballero from the provinces to your court or
from your court to a region adjacent to the King's region.
o The Caballeros of the Grand Inquisitor are treated in every way as though they
were the color of your Caballeros, except that they cannot be moved to the
provinces.
Caballeros of the Grand Inquisitor:
If the Grand Inquisitor is not in any player’s court, his Caballeros belong to no player.
If a region is scored in such a situation, the Grand Inquisitor’s Caballeros count as
though they belong to an invisible player. For example, Valencia is scored in a 5
player game with 3 red Caballeros, 2 black Caballeros, and 1 green Caballero. The
red player receives 5 points and the green player receives 2 points. The 3 points for
second place are lost as they were “won” by the Caballeros of the Grand Inquisitor.
Jail: When a player selects a card with the jail symbol, he may move any 1
Caballero from any region (except the King's) to the prison. When a player selects the
King's card, he may choose to pardon all those in jail and place them all in the same
region (not the King's, of course) Of course, the player may choose to leave them all
in jail. He may not pardon some and not others.
Portugal
Portugal adds a new region to the game. During the game, players may place or
move Caballeros on Portugal, using the normal rules for placing and moving
Caballeros. When Portugal is scored, the player with the most Caballeros there
receives 5 points. There are no second or third place points. Of course, this could
change with the placement of a mobile scoreboard, which may be placed on top of
the Portugal score board. The Portugal score board may never be moved to another
region. The King and the Grandes may visit Portugal. Portugal cannot be selected on
the secret disk.
Queen/Jester
The card for the 7th stack: When a player takes the 7th stack card, he takes the queen
or the court jester into his court. If only one is available at the side of the board, he
must take that one. If both are visiting other player's courts, he may choose which to