Parker Hannifin Games Games User Manual


 
capturing
territories.
As
s-
as
you defeat
the
last opposing army on
a territory, you capture
that
territory and must occupy it immediately. To
do so, move in at least as many annies as the number of dice you rolledin
your last battle. member:
In
most cases, maving as many
armies
as you
can
to
the
fro@
is
mtageous, because
des
left behind can't help
you
whenpu
are
atbcking. ~lso remember you must always leave at least
tfxe
territory
you attacked
from.
During the game,
@hay&
be
omfiled
By
at least one
army.
~YAw
may
and
yrw
attack(@ at any time. If you have
captured at least me terrikwy, first
take
the top RISK
card
from the draw
pile. (No matter how many t&oriRs you've captured on your
turn,
you
may take only one RISK card.)
Your
last step is to fortify your position,
if
you wish (see below). Finally, pass the dice.
I
I
/
But
if
winning them gives you fewer than 6, you must wait until the
beginning of your next turn to trade
in
a set.
Eliminating
an
opponent.
If during your turn you eliminate
ah
opponent by defeating his or her last army on the game board, you
win
any
RISK cards that player has collected.
/
II
11
I,
Note: When you draw a card from the deck at the end of your turn (for
having won a battle),
if
this brings your total to
6,
you must wait until
your next
turn
to trade
in.
If winning them gives you 6 or more cards, you must immediately trade
in
enough sets to reduce your hand to 4 or fewer cards, but once your
hand is reduced to 4,3, or
2
cards, you must stop trading.
To fortify your position, move as many armies as you'd like from one (and
only one) of your territories into one (and only one) of your
adjacent
territories. Remember to move troops towards borders where they can help
in
an
attack!
I
I
I
FORTIFYINGYOUR POSITION
In moving your armies from one territory to another, you must leave at least
'
one.army behind.
!
WINNING
No matter what you've done on your turn, you may, if you wish, end your
turn
by fortifying your position. You are not required to win a battle or even
to
try
an attack to do so. Some players refer to this as the "free move."
The winner is the first player to eliminate every opponent by capturing all
42
territories on the board.
10
WORLD DOMINAllON
RISK
FOR
2
P
Read
the
complete
Wodd
This
version
is
play4 Eke
regular
RlSK
with
one importarat
e&cep-%
:i
,>"
Along
with
your
armies
and
those
of
your
opponent,
there
are
also
'neutral"
annies
on
the
hard
that
act as
a
bdfer
between
you
and
your
opponent This
feature
givw
the 2-player
version
much
the same
mtegie
flavor
as
the
regular
RISK
game.
I!VJ
:
I
arjf
-:a.
flt'~f3:.
C
SETUP
,
-*..-.
-.*,$.i?.i8.4.t
*
L
.
t&'*c;qll;j
I..
INITIAL
ARMY
PLACEMEW
You
and
your opponent
each
w1e
qm
you
selects
a
third
set
to
be
"neumd."
the
3
qets
and
claim
territories
In
the
fd
1.
Remove
the
secmtm
ma
deck.
Shuffle
thorn
pilch
you
and
your opponent choose
a
dj@p$*
r,
,
_
re
'
'
g
pile
is
"neutral."
,
rs...
EZ
!
To
complete
game
SETUP:
(I
\
,
4.
Afiter
dl
the
des
bve
been
placed an the board,
reniun
~~
\
cards to
the
RLSK
card deck,
shuffle
the
d&
and
start
to
play,
n
:-