Parker Hannifin Games Games User Manual


 
The Armies.
There
are
6
corn
lete
sets
of
armies,
&
containing
3
Y
denominations of army pieces:
&try
(worth
l), Cavalry (worth
5
&try),
and
Artinej
(worth
10
Infantry, or
2
Cavalry). Start the game by
placing
Idantry
pieces; later
in
the game, you may trade
in
5
Infantry for
1
Cqrdry,
ar
2
Cavalry
(or
1
Cavalry
and
5
Infantry) for 1
Artillery.
.
.
.'P?*
The
56
RISK?
Cards:
42
marked
-tory and a picture of
Infantry, Cavalry, or Artillery
2
"wild"
cards marked with
all
three pictures,
but no territory
12
Secret Mission cards
used
only
in
Secret Mission
Risk,
page
13,
Sample RISK Cards:
Note: The
12
Secret
Mission cards are
used
only
in
the Secret Mission
RISK
variation. Remove
I
I
them for
all
other games.
WORLD
DOMINATION
RISK
OBJECT
OF
THE
GAME
To conquer the world by occupying every territory on the board, thus
eliminating
all
your opponents.
SETUP
Unlike most games, RISK demands careful planning before you
actdly
!
start to play.
This
Initial Army Placement sets the stage for the battles you'll
'
fight later on.
I
,
1.
Select a color
and,
dependlug
the
nuder of
playem,
mt out the
"armies"
you'll need to start the game.
If2areplaying,seefnstntctionson=lL.
,
.-
If
3
are
playing, each player
counts
out
35
Infantry.
If
4
are playing, each player counts out
30
lnfautry.
If
5
are playing each player counts out
25
Infantry.
If
6
are playipg, each player counts out
20
Infantry.
2.
Roll one die. Whoever
rolls
the highest number takes one Infantry piece
from his or her pile and places it onto any territory on the
board,
thus
claiming that territory.
a
3.
Starting
to the left of the first
player,
in
lum
pkes
one
army
onto any unoccupied territory. Continue
until
dl
42
Mtories
have
been claimed.
4.
After
all
42
territories
are
daimed, each player
in
turn
places one
additional army onto any territory he or she already occupies. Continue
d
in
this
way
until
everyone
has
run
out of
armies.
There
is
no limit to the
number of armies you may place onto a single territory.
?
To complete game
SETUP:
5.
Shufae the pack of RISK cards (remove the Mission cards) and place it,
I
face down, by the side of the board.
This
pack forms the draw pile.
6.
Whoever placed the first
army
takes the 6rst
turn.