Roll the die. The adventurer with the highest roll starts their
adventure first and play passes to the left.
On your Turn
1. Take a secret peek at your cards (see Fortune & Glory Cards).
Knowing what cards you have will help you choose how to use
your roll. Play cards at any time during your turn, unless the card
says otherwise.
2. Now roll the die and move the exact number of spaces shown
in any one direction (unless you are stopped by a trap or boulder
or choose to stop on a battle space or relic chamber). You can
move forwards both horizontally and vertically (not diagonally)
on any turn, but you cannot go back in the same direction
within one turn.
3.
If you reach the edge of the Hall of Ancestors (or any other
tile), take the top tile from the temple tile deck and place it
path to path in front of your mover, then continue your move.
Keep adding tiles as long as you still have moves left. This is
how you explore the temple(see Temple Tiles).
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how to plAy
correct moves
Note: Any number of
adventurers can be on
the same space.
When you roll, you must always move the full number shown on the
die (unless you are stopped by a trap or boulder or choose to stop
on a battle space or relic chamber). Often, you will reach the edge of
the temple before you have used your full roll. When this happens,
take the top temple tile from the deck, line it up with the tile you
are on and continue your journey. You can do this as many times as
you need to on any turn.
TIP: If you have the Map card in your hand, you can choose your tile
from the top 5 in the deck.
If you place a tile with a relic chamber on it, put the matching relic
on the board next to it.
You do not have to add a temple tile. If you can move around the
tiles that are already in place without going back on yourself (see
point 2 of On Your Turn).
Each temple tile has a letter on it (A-H). These come into use once
the temple starts to collapse (see Being Buried Alive).
Temple Tiles
If you need to break a medallion down into 5 gold coins to pay for
something, you must take the coins from the coin pile face down
and cannot choose which symbols you get. You cannot break a
medallion down for any other reason.
incorrect move