Gold coins
Gold
medallions
indy movers
relics
Boulders
Hall of ancestors tile
discard pile
fortune & Glory
cards
die
temple tiles
2
11
fiRst-time Assembly
Remove the gold coins, medallions, tiles and
boulders from the cardboard sheets and
take everything out of its packaging.
Throw away the waste (recycle
everything you can). Clip the
Sankara Stones relic together
as shown.
Set up as shown. Make sure everyone can reach the temple tiles,
Fortune & Glory cards, gold coins, medallions and relics.
set-up
The DVD may command you to place or move boulders around
the temple.
A boulder might block any pathway. You may want to use another
route. Boulders can only be moved if an adventurer plays a
Dynamite card or moves to the space next to the boulder and
waits there for one full turn. On their next turn, they can move
the boulder off the board, then roll and move as normal in any
direction.
Boulders
Being Buried Alive
Once the temple starts to collapse, the DVD will command you to
remove all tiles with certain letters on them (A-H). If your mover is
on a tile that is removed, you are buried alive! Lay your mover on
its side on your start space in the Hall of Ancestors. You cannot
take any more turns or receive a bonus for returning to the temple,
but you could still win the game.
Wait until all other players have returned to the temple (by one
means or another), then count up your fortune to see who has won
the game.
Note: Once a chamber is unlocked, it stays open, so any adventurer
can take the challenge to steal the relic you have found.
As soon as all three relics have been collected, the curse is
unleashed and the temple could collapse at any time.
At the end of the game, trade in your relics for gold. Each relic is
worth a different amount every game (up to 12 gold coins).
The DVD will guide you through the game, but keep these written rules
handy in case you need to check on a rule.