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Common to all LAZER TAG games are:
•Lock-On – Your on your LCD screen will blink to indicate
that there is another player in your sight. Tag your opponent
when you are locked-on.
•IFF – (Identification, Friend or Foe) You will hear the sounds
“bee-bee-beep, bee-bee-beep” if the player you are locked-on to is
someone you should be tagging (your enemy), or “poonk-poonk-
poonk” if they are someone you should not be tagging (your
teammate).
•Proximity – You will hear “Danger” if your enemy is nearby.
LAZER TAG® GAME FEATURES
•Reloads – Your IRT-2X TAGGER has an Automatic Reload
feature so there is no need to worry about reloading! You
cannot launch tags while reloading, but you can raise shields to
avoid being tagged.
•Shields – You can raise defensive shields, lasting up to 10
seconds each by pressing the SHIELD button once to raise the
shield and again to lower the shield. When your shields are
raised, your opponents cannot tag you, you cannot launch any
tags, and no other player can get a lock-on to you or any IFF
info about you. When shields are raised “SHLD” is displayed
along with the maximum number of seconds left in the shield.
There is a mandatory 2-second cool down period between
lowering and raising your shield again, during which the TAGGER
displays “SHDS:” and the total number of shields seconds left in
the game.
•Single Tag vs. Burst Tag – The IRT-2X TAGGER features
two distinct ways of launching tags on your opponent. Tap the
TRIGGER to launch a Single Tag or hold down the TRIGGER to
launch a rapid three tag Burst.
•T-Minus – The counter that counts down to start a game.
•Team Tags – The Host can choose whether tags from your
own teammates will or will not affect you. Make sure you
ask whether the TAG MASTER has selected Team tags or not!
Rule 4: LAZER TAG is a Game
Players must remember that LAZER TAG is only a game. It is
designed purely for recreational use and for fun. Not having fun
is against the code.
Rule 5: Lazer Tag is a Team Sport
Although LAZER TAG is a highly competitive sport, in many of
the games you must consider the success of the team first.
Players will win and lose as teams, not individuals. There’s no
“I” in “TEAM!”