RESPAWN GAMES
In Respawn games, the Host TAGGER becomes the Respawn
TAGGER. This is used to create a Respawn Zone which puts
players back into the game after they have been temporarily
removed from it by taking too many tags. Once a player is
tagged 10 times he becomes “Neutralized” and cannot launch
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tags, take tags, or raise shields until he is “respawned” back
into the game by returning to the Respawn Zone. Players do not
receive any additional reloads, shields, Mega-Tags, or tags-until-
out when they respawn.
6. RESPAWN (RESP)
The object of the game is to be the last player standing! Join up
to 24 players and don’t get tagged out! In this fast paced game,
every tenth time a player is tagged, he/she becomes neutralized
and must retreat back to the RESPAWN ZONE as fast as
possible to be able to get back into the game! [TAG17]
Game features are:
• Fully hosted, (requires hosting/joining) and supports post-game
debriefing
• Up to 24 individual players
• No Teams, All players are opponents of each other
• Time – 1-99 minutes, (default = 20 min)
• Reloads – 0-99 or Unlimited (default = 20)
• Mega-Tags – 0-99 or Unlimited (default = 0)
• Shields – 0-99 seconds (default = 30)
• Tags – 1-99 (default = 25)
• Ranking is individual only
-Individual ranks are based on receiving 2 points per tag landed on other
players, and losing 1 point for every time you’re tagged by another player.
• Tags – 1-12 tags per opponent (default = 10)
• Ranking is individual and team
- Individual ranks are based on receiving 2 points per tag landed
on players from the other team, and losing 1 point for every
time you’re tagged by a player from the other team. Tagging
your own teammate (Team Tags) costs you 2 points. Being
tagged by your own teammates does not hurt your score.
- Team ranks are based on whether or not the TAG MASTER
makes it to the end of the game without being tagged-out. If
he does, then Team 1 (the TAG MASTER) takes first place. If he
doesn’t, then Team 2 (the opponents) takes first place.
NOTE: The TAG MASTER will be ranked individually. Therefore,
it is possible for the TAG MASTER to make it to the end of
the game (enabling his team to win) and also have the lowest
individual score (he could have been tagged a lot, but not
out). Or, the TAG MASTER may not have made it to the end of
the game (meaning his team lost) but could have the highest
individual score if he landed a lot of tags, before he was
tagged out.