Hasbro 08-003 Games User Manual


 
MADE AND PRINTED IN CHINA
®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved.
980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A.
®, TM, & © 1999 Tiger Electronics UK Ltd. All rights reserved.
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Harrogate, North Yorkshire HG1 1EL, England.
www.tigertoys.com
080030001IWTI-02
90-DAY LIMITED WARRANTY
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purchaser of this product that the product will be free from defects
in materials or workmanship for 90 days from the date of original
purchase. This warranty does not cover damages resulting from
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arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be
repaired or replaced (at Tiger’s option) without charge to the
purchaser, when returned with proof of the date of purchase to
either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase
or after the 90-day warranty period has expired, but prior to one
year from the original date of purchase, will be repaired or
replaced (at Tiger’s option) for a service fee of U.S.$17.00.
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product.
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3. Players recreate the sequence by pressing the correct
instrument button or twisting the turntable in the correct
order. In each round, players get three (3) chances to recreate
the sequence.
4. If a player is unable to recreate the sequence, he is eliminated.
5. Play continues until all players are eliminated, or until there
are 10 sounds in the sequence.
6. The DJ will announce the winner(s) at the end of the game.
VOICEOVER (1-6 players)
In this game, players try to create a musical sequence based on
voice commands.
1. Choose a background track by sliding the lever to your
choice. If you don't want a background track, set the slide
lever to DEMO.
2. The unit plays an initial sequence of one (1) voice command.
It builds a sequence of voice commands, one command
per round.
3. Players create a musical sequence by pressing the buttons
that match the voice commands, in the correct order. In
each round, players get three (3) chances to create the
sequence.
4. If a player is unable to create the sequence, he is eliminated.
5. Play continues until all players are eliminated, or until there
are 10 sounds in the sequence.
6. The DJ will announce the winner(s) at the end of the game.
TOP TEN (1-6 players)
In this game, players try to recreate a sequence of musical cues.
1. Choose a background track by sliding the lever to your
choice. If you don't want a background track, set the slide
lever to DEMO.
2. The unit plays an initial sequence consisting of six (6) musical
cues. It adds to the sequence with one cue per round.
3. Players recreate the sequence by pressing the correct
instrument button or twisting the turntable in the correct
order. In each round, each player gets three (3) chances to
recreate the sequence.
4. If a player is unable to recreate the sequence, he is eliminated.
5. Play continues until all players are eliminated, or until there
are 10 sounds in the sequence.
6. The DJ will announce the winner(s) at the end of the game.
STUDIO MIX (2-6 players)
In this game, players build the musical sequence themselves.
1. Choose a background track by sliding the lever to your
choice. If you don't want a background track, set the slide
lever to DEMO.
2. Player 1 presses any musical button or twists the turntable.
3. Player 2 repeats that sound and adds one by pressing any
musical button or twisting the turntable.
4. The next player repeats those two sounds, in the correct
order, and adds one.
5. In each round, each player gets two (2) chances to recreate
the sequence.
6. If a player is unable to recreate the sequence, he is eliminated.
7. Play continues until all but one player is eliminated.
8. The final player must recreate the entire sequence to be
declared the winner.
MIXMASTER (1-6 players)
In this game, players recreate a musical sequence based on musical
cues and voice commands. Plus, to make it even MORE challenging,
the background track can change at any time during the game.
1. In this game, the unit chooses the background track for you.
However, if you do not want ANY background track, set the
pointer to DEMO.
2. The unit plays an initial sequence of one (1) musical cue or
voice command. It builds a sequence of musical cues/voice
commands, one per round.
3. Players recreate a musical sequence by pressing the buttons
that match the musical cues/voice commands in the correct
order. In each round, players get three (3) chances to create
the sequence.
4. If a player is unable to create the sequence, he is eliminated.
5. Play continues until all players but one are eliminated, or
until there are 20 sounds in the sequence.
6. In a multi-player game, the last player to correctly recreate
a sequence is the winner. In a single player game, if you
correctly recreate the 20 sound sequence, you win.
7. The DJ will announce the winner(s) at the end of the game.