Handmark Scrabble Crossword Game Games User Manual


 
If you are playing in “Friendly” mode and need help finding a word, tap Suggest Move on the
Game menu and suggested words appear on the game board.
To view the board legend and plan scoring, tap Board Legend on the View menu and the legend is
displayed.
Take advantage of the Premium Letter Squares. A light blue square doubles the score of a letter
placed on it; a dark blue square triples the letter score.
Also take advantage of the Premium Word Squares. The score for an entire word is doubled when
one of its letters is placed on a red square. See rules Scoring for more details on Premium
squares.
Rules of the Game
Object
In the Scrabble game, players form interlocking words, crossword fashion, on the board using letter tiles of
different values. Each player competes for high score by taking advantage of the letter tiles, as well as the
premium squares on the board. In a 2-player game, a good player scores in the 300-400 point range.
Game Play
1. The first player combines two or more letters to form a word, and places the tiles by selecting and
tapping on the board to read either across or down with one letter on the center square.
2. Complete your turn by tapping Done. If you want to view your score for the turn, tap Score after
the letters are placed and before tapping Done.
3. The second player, and then each in turn, adds one or more letters to those already played to form
new words. All letters played on a turn must be placed in one row across or down the board to
form at least one complete word. If, at the same time, they touch other letters in adjacent rows,
those must also form complete words, crossword fashion, with all such letters. The player gets
full credit for all words formed or modified on his or her turn.
4. New words may be formed by:
1. Adding one or more letters to a word or letters already on the board.
2. Placing a word at right angles to a word already on the board. The new word must use one of
the letters already on the board or must add a letter to it.
3. Placing a complete word parallel to a word already played so the adjacent letters also form
complete words.