Fundex Games RAGE Games User Manual


 
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©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242
MADE IN USA
Questions or comments? Write to us at the address above, call 1.800.486.9787 or
email customerservice@fundexgames.com
www.fundexgames.com
In an effort to continually improve our products, items may vary from those shown.
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EXAMPLE OF SCORING:
Using the example of play as noted previously, Player A did not accurately bid and
only took one of the two tricks they had hoped to win (+0). They do not get any
points for bidding, but they do get one point for the single trick they won. This
makes their score for the round one point (0 + 1 = 1). Player B did take the number
of tricks that they predicted they would (+10). For winning two tricks, they receive
two more points. Therefore, Player B gets twelve points for the round (10 + 2 = 12).
Player C accurately bid one trick (+10). They also receive one point for the single
trick they won. In that trick, there was the Bonus Rage Action card, an extra 5 point
bonus. For this round, Player C scored sixteen points (10 + 1 + 5 = 16).
WINNING: The game ends after ten rounds. The final round is scored. The player
with the highest score is the winner. In the case of a tie, the player who had the
most rounds in which they bid correctly is the winner.
SCORE SHEET EXPLAINED:
VARIANTS
• ACTION CARD VARIANT: A player may play an Action card even if they have a
card in their hand that follows suit.
• Each player writes their bid on a piece of paper. The bids are only disclosed after
the last trick of the round is taken. Therefore, it is unclear during the round how
many tricks each player would like to win.
If a player wins all the tricks in a round, they receive two points for each trick
taken, instead of only one. This does not count in the last round where there is
only one trick.
Running
score total
Bid prediction
Number of cards
each player is dealt
in the round.
Tricks won this round
Bonus Rage or
Mad Rage value
ITEM: 8280