Fundex Games RAGE Games User Manual


 
RULES FOR USING ACTION CARDS: A player may ONLY play an Action card if
they cannot follow suit or they are leading. Action cards do not belong to any of
the six suit colors.
• BONUS RAGE: The winner of the trick which includes this Action card
has five points added to their score at the end of the round.
• MAD RAGE: The winner of the trick which includes this Action card
has five points subtracted from their score at the end of the round.
• OUT RAGE: When this card is played, the trump card on the trump
pile is turned face down. There is no trump for this trick or the rest
of this round! Any trump cards played in the trick are counted as
normal color cards. The player who played the highest card of the
color that led the trick wins the trick. Future tricks are played
without a trump color until a Change Rage card is played.
• CHANGE RAGE: When this card is played, the player immediately
searches the Trump Pile and places a new color card of their choice
as the trump color on top of the trump pile. The new color must be
a different color than the previous trump. The new card determines
the trump color for this and any further tricks. The previous trump
color is no longer valid for this trick.
WILD RAGE: When the Wild Rage is played, the player must announce
what color it will be. The selected color may be the trump color. Wild
Rage is considered to be the highest value of the color it is called out to
be. If both Wild Rages are played in a single trick and are called the same
color, the second Wild Rage is considered to be of a lower value than the
first.
3
bonus
rage
bonus
rage
+5
+5
out
rage
out
rage
change
rage
change
rage
!
!
wild
rage
wild
rage
W
W
mad
rage
mad
rage
-5
-5
8280-00-20-I Rage Instructions
1/4 Black Ink on Front / CMYK on back
8" x 5.5" folds twice to finish size of 5.5" x 4"
Trim marks indicated in PMS 144 (Do not print Trim Marks)