Tiger 59854 Games User Manual


 
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MESSAGE TO PARENTS
Thank you for bringing home the MONSTER SCREAM CATCHER TABLETOP GAME. This is an exciting
and fast paced game that your child will enjoy playing alone or with friends. This game will give your
children many hours of enjoyment and make them laugh again and again with the Monsters, Inc.
characters of Mike and Sulley.
The MONSTER SCREAM CATCHER TABLETOP GAME can be played by one player or by two, three
or four players.
Please read the instructions carefully and learn about the different features of the MONSTER SCREAM
CATCHER TABLETOP GAME. This will allow you to explain them to your child in a way that is easy
for them to understand.
ON
- Push to turn the unit ON.
OFF
- Push to turn the unit OFF.
GAME SWITCH
- Slide this switch to select between
the two different modes of game play:
GAME 1 (for 1 player),
GAME 2 (for 2, 3 or 4 players).
START
- Press this button to start
the game play!
INSERTING THE BATTERIES
Important Note: battery installation should be done only by an adult.
1. MONSTER SCREAM CATCHER TABLETOP GAME requires 4 x 1.5V "AA" or LR6" batteries.
2. The battery compartment is located on the bottom of the unit.
3. Unscrew and remove the battery compartment door on unit bottom. (ILLUSTRATION 1)
4. Remove discharged batteries if necessary and insert new batteries according to the diagram
provided in the battery compartment. (ILLUSTRATION 2)
5. Close the battery compartment door and tighten the screw.
Note: These instructions are also stamped onto the back of the product for future reference.
HOW TO PLAY
Set the game on a smooth surface so that it is
easily reachable for all players.
Players choose a colored canister and sit directly
behind it.
Move the GAME switch to either
GAME MODE 1 (one player game) or
GAME MODE 2 (two, three or four player game).
Press the ON button to turn on the game.
If you have selected GAME 1, Mike will explain
that it is your job to collect screams and laughs.
He will then tell you to press the START button when you are
ready to begin. Press the START button and enjoy GAME 1!
If you have selected GAME 2, Mike will welcome everybody
to the game and ask for the NUMBER OF PLAYERS.
At this time, each child will press the canister in front of them.
Players can "join" the game in any order they want as
the game automatically registers each player.
Once all the players have "joined" the game, Mike will ask
that someone press the START button and GAME 2
will begin!
Now it's time to start having fun catching screams and
laughs! The first one to get 10 points wins the game and
gets "Top Scarer Award" from the monsters!
The game play is different depending on which game mode the players select. Both game modes are
described in further detail below.
GAME MODE 1
GAME 1 is for one player only. The top of the game
will begin to whirl and as the door opens, a scream
or laugh will be heard! You need to hit the "scream
canister" in front of you to "capture" the sound!
The light in front of you will light up when you
are successful!
The game keeps score for each successful capture of
either a scream or a laugh.
In GAME 1, keep practicing as long as you want with
no limits. Only SCREAMS AND LAUGHS are heard in
this mode.
GAME MODE 2
GAME 2 is for 2,3 or 4 players. In GAME 2, in addition to hearing SCREAMS and LAUGHS, you will
also hear phrases of speech (talking!). You score points for correctly hitting your canister after hearing
a scream or a laugh, but will lose a point if you press your canister after speech!
As in GAME 1, you need to hit the "scream canister" in front of you to "capture" the scream or laugh.
The player who presses their canister FIRST when they hear the scream or the laugh gets the point!
The light in front of you will light up when you capture a scream or laugh successfully!
As the monsters and the door whirl around,
the object of the game is to listen carefully
for screams or laughs. Remember if you press
your canister when you hear Mike talking,
instead of a scream or a laugh, you will lose
a point!
The first player to score ten (10) points WINS
the game! Play continues until one player wins.
When a
player wins, you will see a "light show".
After a few seconds, the game automatically
gets ready to start the next round of play.
Enjoy the game and remember, "MONSTROPOLIS
NEEDS YOUR HELP!" So be sure to capture plenty of screams and laughs!
SCORING FOR GAME 2:
In GAME 2, players score:
- 1 POINT for each scream captured.
- 2 POINTS for each laugh captured.
Players also LOSE 1 POINT when they press their canister when they hear speech instead of a scream
or a laugh.
WHEN TO REPLACE BATTERIES
Change the batteries when game does not respond to being turned on, Mike does not say "hello" or
game play becomes random or does not trigger a response from the unit.
To ensure proper function:
- Do not mix old and new batteries.
- Do not mix alkaline, standard or rechargeable batteries.
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged (if removable).
- Rechargeable batteries are only to be charged under adult supervision (if removable).
- Only batteries of the same or equivalent type as recommended are to be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
WARNING: DO NOT DISPOSE OF BATTERIES IN FIRE. BATTERIES MAY EXPLODE OR LEAK.
TAKING CARE OF MONSTER SCREAM CATCHER TABLETOP GAME
To protect your MONSTER SCREAM CATCHER TABLETOP GAME, follow these instructions:
- Prevent spills of food and beverage on the unit.
- Do not submerge the product in water. If the product needs to be cleaned, wipe gently with a barely
damp, soft cloth.
- Do not throw or kick the product, and do not push sharp objects through the speaker openings.
- Do not put the unit in direct sunlight or near any source of heat.
- Designed for children ages 3 and up.
Adults should examine this unit periodically. If there is any damage, this unit must not be used until
the damage has been properly removed or repaired by Tiger Electronics.
ILLUSTRATION 1 ILLUSTRATION 2
ON/OFF
START
GAME 1
GAME 2
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Press the
START
button!
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AA / LR6
AA / LR6
AA / LR6
AA / LR6
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