TAG Wrestling DVD Board Game Games User Manual


 
13
MATCHES - HOW THEY WORK
OVERVIEW
Each Superstar starts the ‘Match’ with as many dice as their ‘Superstar Rank’.
In a Tag Team ‘Match’, start with as many dice as the highest of the two
‘Superstar Ranks’. A ‘Match’ is broken down into ‘Rounds’. Each ‘Round’
consists of trying to remove one die from your opponent. A ‘Match’ is won
when an opposing Superstar has lost all of their dice.
ROUNDS
At the beginning of each ‘Round’, the ‘Challenger’ ALWAYS determines if that
‘Round’ is played by rolling the dice, or by playing WWEShop cards. ‘Rounds’
continue until a Superstar has lost all of their dice.
PLAYING A ROUND WITH WWESHOP CARDS
Each WWEShop card has ‘Challenger’ or ‘Defender’ indicated on the card.
The ‘Challenger’ plays a card first, the ‘Defender’ can then defend by playing a
card. If the ‘Defender’ chooses not to play a card or cannot play a card, the
‘Defender’ loses the round and must remove 1 die.
CHALLENGER WWESHOP CARDS
- “Power Move”: Forces the ‘Defender’ to remove 1 die.
- “Foreign Object”: Forces the ‘Defender’ to remove 1 die.
- “Finishing Move”: The ‘Challenger’ wins immediately unless the ‘Defender’
plays a WWE Diva card to be used as a ‘Valet’ to extend the ‘Match’, or plays a
“Reversal” card to win the ‘Match’.