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3. TEST MODE
A. SYSTEM MENU
When settings are changed in SYSTEM ASSIGNMENTS, COIN
ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE,
be sure to exit from the test mode of SYSTEM MENU screen. The contents
of setting changes are stored in the IC on the BOARD when exiting from the
Test Mode. If the power is turned off in the Test Mode (before exiting), the
contents of setting changes are ineffective. In this case, the settings remain
unchanged.
This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color
to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted.
1) After turning power on, press the TEST Button to have the following SYSTEM MENU
displayed.
2) Press the SERVICE Button to move the arrow. Bring the arrow to the desired item and press
the TEST Button.
3) Press the TEST Button in the GAME TEST MODE to display the GAME TEST MODE
peculiar to this game. See the next page onward.
4) Upon finishing the test, bring the arrow to EXIT and press the TEST Button to return to the
Game mode.
For detailed explanations as regards the SYSTEM TEST MODE, refer to NAOMI SERVICE
MANUAL (420-6620-01).
SYSTEM MENU
RAM TEST
JVS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
CLOCK SETTING
DIMM BOARD TEST
GAME TEST MODE
[ X X X X X X X X X ]
-> EXIT
SELECT WITH SERVICE
BUTTON
AND
PRESS TEST BUTTON
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In the SYSTEM ASSIGNMENTS,
CABINET TYPE is set to 2 PLAYER(S),
MONITOR TYPE is set to HORIZONTAL,
and SERVICE TYPE is set to COMMON.
COIN ASSIGNMENTS initial settings as follows:
COIN CHUTE TYPE: COMMON
COIN/CREDTI SETTING: #1
COIN CHUTE #1 (#2): 1 COIN 1 CREDIT
SEQUENCE SETTING of COIN ASSIGNMENTS func-
tions as follows:
SEQUENCE 1: Number of credits required for game start
(initial value = 1 CREDIT).
SEQUENCE 2: Number of credits required for CON-
TINUE
(initial value = 1 CREDIT)
SEQUENCE 3 ~ 8: NOT USED.
MEANING OF DISPLAY IN BOOKKEEPING 2/2
P1 (P2) SEQ 1: Play frequency of Player 1 (Player 2)
P1 (P2) SEQ 2: Frequency of CONTINUE by Player 1
(Player 2).
P1 (P2) SEQ 3 ~ 8: NOT USED.
STOP
IMPORTANT