Rio Grande Games 27 Board Games User Manual


 
Simple Game (Familiarization Game)
The game is played in turns, moving around the table in a
clockwise order. The player who thinks he knows most about
Australia goes first. Or, the players may choose a starting player
using any method they want.
The player whose turn it is must carry out 2 actions – or the
same action twice if he prefers.
The actions are as follows:
Fly
Play a card (use a ranger(s) and earn dollars)
Take back a ranger(s)
Fly
When a player chooses this action for the first time, he can take
his aeroplane to any region on the game board (= 1 action).
On future turns he may fly from region to region.
Note: There can be more than one aeroplane in a region.
If a player lands in a region with a hidden industrialization
disc, he should turn it over. Once an industrialization disc has
been turned over, it is not turned back again.
Tip: Fly to a region for which you have a card.
Play a card (use a ranger(s) and earn dollars)
A card may only be played if it is the same color as the region
the player’s aeroplane has landed in.
By playing a card, a player may use rangers in any camp or on
any ship within that region, and collect dollars. When doing so,
note that the rangers must either all be placed in
one empty
camp (or ship) or in one camp (or ship) that already holds this
player’s rangers.
A camp (or ship) may only contain rangers belonging to one
player.
Note: A player may only use the number of rangers shown on
the card or fewer, Either way, he should always collect the
same amount of dollars.
Used cards are put on a separate pile and are removed from
the game. When a card has been played, the player then
immediately takes another card from any pile (while there
are cards remaining).
Note: Towards the end of the game, it is possible that a player
may be unable to carry out any sensible actions with one card,
so a player may play a card at any time without using a ranger.
The color of the card played must be the same as the region
the player’s aeroplane occupies. The player then receives 2 victory
points and the amount of dollars shown on the card.
Take back a ranger(s)
A player may take back up to four rangers from the region
their aeroplane occupies, putting them on their aeroplane
(= player’s board).
Tip: It’s only worth doing this when there are few or even no
rangers left.
Using Australian dollars
The Australian dollars may be used as follows during the
course of the game:
Change card color: If a player does not hold a matching card,
he may pay 3 dollars to play any card so he can position
rangers in any desired region.
Move rangers: For 4 dollars, a player may move one of his
own rangers from one location to another when it is his turn.
The new location must either be unoccupied or contain only
this player’s rangers.
Victory points: At the end of the game every dollar is worth
one winning point.
Surrendered dollars are placed with the bank.
Example to a player’s turn:
The black player flies to a yellow region and turns over the
industrialization tile (1
st
action).
Then the black player plays a yellow card, He places 3 black
rangers in an empty camp in the yellow region and takes
1 dollar from the supply (2
nd
action).
Action #1 Action #2
Example:
The player whose turn it is, has no further unused rangers. His
aeroplane is in a region where none can be spared. So he flies
to a region where he can remove a ranger (= 1 action).
He then removes between 1 and 4 of his rangers from anywhere
he likes within that region and puts them on his aeroplane
(= player’s board). On his next turn, the player may play a card
so he can use his rangers again.
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