Rio Grande Games 222 Board Games User Manual


 
5
SUMMING IT UP
Only Civil buildings with a value superior to 1 can
be constructed on a river square.
When playing with 4 players, constructing in
mountains costs more; and in a 2 or 3 player game,
constructing in forest also costs more.
Only a Civil building can be used to connect 2
domains.
It is forbidden, within the same domain, to
construct a Military building of equal value to the
highest Military building already in the domain.
It is forbidden, within the same domain, to
construct a Religious building of equal value to the
highest Religious building already in the domain.
3 - The Rule of Hierarchy
Each domain may be made of Military, Religious, or Civil buildings
of varying sizes, but within each domain, the most prestigious Military
building must be unique (meaning, the building with the highest value).
The most prestigious Religious building must also be unique.
It is forbidden to construct or upgrade a Military building that
would end up having the same value as the highest Military
Building already present in the domain. The most prestigious
Military building (that with the highest value) in each domain
must be unique.
It is forbidden to construct or upgrade a Religious building that would
end up having the same value as the highest Religious building already
present in the domain. The most prestigious Religious building (that
with the highest value) in each domain must be unique.
The Rule of Hierarchy doest not apply to Civil buildings.
• A tile representing a Keep, a Castle, a Monastery, or an Abbey is also
rippled to the Age of Reason board, but the new tile is only a vestige
and is turned “ruin” side up. Control Cubes are not copied to ruins.
• A building constructed during the Faith time period is naturally not
rippled backwards in time to the Age of Might board. Time only ripples
forward.
Rippling through time can only be done if the building is available
in the stock pile. In the event that tiles are lacking, a building can be
constructed without rippling at all, or by only rippling to the age of
Faith, but not rippling to the age of Reason for lack of a tile.
The ripple of a Civil building might create a junction between domains
on successive boards. In that event, domain rules are immediately
applied (see A2).
Temporal Paradox
If the legal construction or expansion of a building during the Age
of Might creates a ripple on to the Age of Faith board that occupies
totally or partially the space(s) occupied by a different building (no
matter what the size or type), that building is removed from the game.
When a Keep is upgraded into a Castle, the Castle leaves a ripple
print of a ruin on the Age of Reason board, even if the Keep had been
previously renovated. The same is true for an Abbey ripple print that
replaces a renovated Monastery. (See 2-5: Renovating a building).
Depending on its size, a building that has just been constructed
or upgraded must be rippled to all the game boards moving forward
through time:
• A tile representing a building of size 1 : Hamlet, Watch Towers and
Chapels is never rippled into the future.
• A tile representing a Town or a City is rippled onto the Faith and
Reason game boards.
• A tile representing a Keep, a Castle, a Monastery, or an Abbey is
rippled onto the Faith game board. The control of that building is
copied forward to that Epoch as well.
B- RIPPLING A BUILDING
THROUGH TIME
1
2
3
2 3
1
The Green player’s Chapel is not rippled.
The Town is rippled onto the next two game boards.
The Keep is rippled onto the Faith board with a new Red control cube and
its ruin is rippled to the Age of Reason epoch, without a control cube.
The blue player’s
Monastery, constructed
on the Age of Might
board, casts a time
shadow that occupies the
space created during the
Age of Faith epoch. The
Green player’s monastery
is forgotten and removed
from the game.
The biggest Military building in this domain is the Red player’s Keep.
It is possible to add a Watch Tower to this domain or a Castle, but not
another Keep. The biggest Religious building is the Green player’s
Abbey. It is possible to add a Chapel or a Monastery but the addition of
an Abbey is not allowed.