Radica Games 75029 Games User Manual


 
DEFENSE: The player’s success will depend on correctly identifying the
offensive player’s dribbling movement, keeping in position and properly
timing a steal or a block. Each player can perform 4 (four) different
defensive moves
Quadrant A: The defensive player will block the shot by jumping up
Quadrant B: The defensive player will swipe to the left
Quadrant C: The defensive player will swipe forward
Quadrant D: The defensive player will swipe to the right
BALLIN’ MODE – Choose Ballin’ Mode and than select Quick Start
QUICK START – This mode automatically selects the players and court.
PLAYGROUND MODE – allows you to play 2 Mini-games that will test
your different skills in basketball for Ballin’ Mode and Quick Start.
SLAM DUNK COMPETITION – One (1) to four (4) players will take
tur
ns performing a series of slam dunks to earn points. To begin, play-
ers will choose the number of ballers, their character, court and level of
difficulty before each dunk.
• Each Player has 4 attempts at the basket.
• Players will take turns dunking.
• Variety and Difficulty points will be awarded for each slam dunk.
• The Final Dunk is worth double the points!
First player performs his dunk by highlighting one or more quadrants.
Your score is based on the level of difficulty and the type of dunk you
perform. However, if you miss the dunk you score no points.
The total number of points will be added from the 4 dunks performed to
determine the winner. Remember, you can always have a rematch by
selecting YES on the rematch screen after the score and winner are shown.
H.O.R.S.E. – One (1) to four (4) players will take tur
ns shooting from dif-
ferent locations on the court. If a player makes a shot, then the next
player will have to make the same shot or they will be given a letter.
The last player to spell H-O-R-S-E wins! T
o begin, players will choose
the number of ballers, their character, court and level of difficulty.
• The players can choose the location of their shot by moving their
character to the dif
fer
ent shot locations and highlighting shoot.
• If a player makes a shot, the next player must also make the same
shot from the same location.
• If the next player misses, they will be given a letter.
• When a player spells H-O-R-S-E, they are eliminated.
The player whose tur
n it is will move their player to the desir
ed location
on the court and shoot without a defender in their way. If the player
makes the basket, it will be the next players turn to make the same shot.
If they miss, they will be given a letter to spell H-O-R-S-E. Remember
,
you can always have a rematch by selecting YES on the rematch screen
after the score and winner are shown.
NOTE: If players continue to make shots, and it comes back ar
ound to
the original player, that player can then move to a new location and
attempt another shot.
CREDITS
FarSight Studios
Technical Director --- Jay Obernolte
Lead Engineer --- Sean Shannon
Development Director / Lead Designer --- Bobby King
Engineer --- Doug Brettin
Art Dir
ector --- T
om Green
Lead Animator --- Darrin Hart
Senior Artist --- Craig Alexander
Senior Artist --- Migo W
u
Artist --- Chris Pavia
Audio Engineer/Artist --- Chris Kline
Please Note: Due to the use of reflective surfaces turn the unit off
when not in use.
TROUBLE SHOOTING
TV
To locate your auxiliary channel, which is usually not 3 or 4, but a gaming
channel found between 2 and 99 (example 2, 1, 0, 99), first try 00 to see if it
is the auxiliary channel. Channels downwar
ds from 3 until a Line 1 or Line 2,
Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push the
power button on the game and it should automatically come on if you have
selected the correct channel. If this does not work, another way to determine
your auxiliary channel is to take a look at your television r
emote. Ther
e may
be a button on the remote that may take you directly to the correct channel.
The buttons you are looking for may be labeled Input, AUX, AV, Line,
TV/Video, or Video. If your remote has one of these buttons, turn your televi-
sion back to Channel 3 and select that button. The power button on the
game should be turned on in order for the game to appear on the television.
If your television remote does not have any of these buttons, and channel 00
is not working, you may need to search the main menu for a way to deter-
mine your auxiliary channel. If none of these methods have helped you locate
your auxiliary channel, you may need to check your owner's manual and/or
contact a local television repair company.
VCR
When connecting to a VCR, you must first start with a blue background
showing on your television screen. To obtain a blue screen, try inserting a
videotape into the VCR, let it start to play, then hit the stop button. This may
give you a blue screen, then you can channel down to your auxiliary channel.
If the blue screen still does not appear, try entering your TV and/or VCR main
menu and see if it gives you options to select a blue screen background.
Many times if you enter the main menu on your television you can change the
setting from cable to video and display a blue screen. Also if you have an
o
lder television, you may locate a hidden door on your television that has
color, picture, horizontal, vertical, and cable, antennae buttons. If your televi-
sion includes this panel, you can select the antennae/cable button and see
the blue screen appears. If you have tried all of these options and are still
unsuccessful connecting the console, then you may need to check your VCR
owner’s manual or contact the manufacturer to find out how to set up your
VCR for console games.
Remember, you can't play our games through a cable box or satellite, so if you
own one of these make sure it is turned off before connecting the game. You can
connect our games through DVD players with the same connection as a VCR.
If you still have difficulty with setup or operation of your game, please call our
players helpline mentioned at the end of this manual.
If you choose to use an AC Adapter we suggest the following :
Output:
-Voltage: 6 Volts DC
-Current: 300 mA (minimum)
Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.
AC Adapters are available at most electronic stores.
If you use the product with a transformer, regularly examine for damage to
the cord, plug, enclosure and other parts. In the event of any damage, do
not use the toy with the transformer.
CAUTION
• As with all small batteries, the batteries used with this device
should be kept away from small children who might still put things
in their mouths. If a battery is swallowed, consult a physician
immediately.
• Be sure you insert the battery correctly and always follow the
device and battery manufactur
er’
s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged,
disassembled or heated.
• Sometimes, a build-up of static electricity (from carpets, etc) may
cause the game to stop working. Just r
eset the game, and it will
work again.
• The unit may malfunction when ther
e is a radio interference on the
power line and signal line. The unit will revert to normal operation
when the interference stops.
• In an environment with radio frequency interference, the product many
malfunction and require user to reset the product.
MAINTENANCE
• Handle this device car
efully
.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a pr
oblem occurs, pr
ess the Power
button of
f and on, or r
emove and replace the batteries to reset the
device, or try new batteries. If problems persist, consult the warranty
information located at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cad-
mium) batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the corr
ect polarity.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is sub-
ject to the following two conditions: (1) this device may not cause harm-
ful interfer
ence and (2) this device must accept any interference received,
including interfer
ence that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved
by the party responsible for compliance could void the user’s authority to
operate the equipment.
NOTE: This equipment has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits ar
e designed to pr
ovide r
easonable pr
otection against harm
-
ful interference in a residential installation. This equipment generates,
uses and can radiate radio fr
equency ener
gy and if not installed and used
in accor
dance with the instructions, may cause harmful interfer
ence to
radio communications. However, there is no guarantee that interference
will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be deter-
mined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Incr
ease the separation between the equipment and r
eceiver
.
• Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from
the original purchase date under normal use against defective workman-
ship and materials (batteries excluded). This warranty does not cover
damage resulting from accident, unreasonable use, negligence, improper
service or other causes not arising out of defects in material or workman-
ship. Radica Games Limited will not be liable for any costs incurred due
to loss of use of this product or other incidental or consequential costs,
expenses or damages incurred by the purchaser. Some states do not
allow the exclusion or limitation of incidental or consequential damages,
so the above limitations may not apply to you. This warranty gives you
specific legal rights and you may also have other legal rights, which vary
f
rom state to state.
During this 90-day warranty period, the game will either be repaired or
replaced (at our option) without charge to the purchaser when returned
prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A
Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and
wrap the unit carefully before shipping. Please include a brief description
of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline
batteries. Even new batteries may be defective or weak and low battery
power is a frequent cause of unsatisfactory operation.
Distributed by:
RADICA USA Ltd.
13628-A Beta Road
Dallas, TX 75244-4510
RADICA: ®
PLAY TV IS A REGISTERED TRADEMARK
OF RADICA GAMES LTD.
©2005 RADICA GAMES L
TD.
PRODUCT SHAPE™
ALL RIGHTS RESER
VED