Oregon Scientific Tote N' Teach Games User Manual


 
You can press the “Game Code” button (bottom left on
the membrane keypad) at any time to choose a
different activity.
Attempts
You have three attempts on each question. After three
incorrect answers, the Tote N’ Teach
will reveal the
correct answer. This feature applies to the following
games: Flower Fun, Butterfly, Magic Spell, Word Quiz,
Math Dash, Remember This, Jewel Box and Fun Facts.
If there is no input after about 15 seconds, the
Tote N’ Teach
will repeat the instruction prompt.
Levels
Most of the activities have different levels. If you score
85 points or more at the end of a round of 10 questions,
you will go to the next higher level of difficulty. If you
score less then 50 points, you will go to an easier level.
Erase Button
The “Erase” button will erase your last entry. (Unless
the answer is automatically submitted).
Shape and Number Buttons
The number buttons 1 to 4 are shaped as a triangle, a
heart, a circle and a square. For the game “Shape De-
coder” where you need to use shapes to input your
answer, these buttons will function as shape buttons.
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