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4.4 MAXIMIZING WORKOUTS ON A LIFE FITNESS TREADMILL
SELECTING A LEVEL
The steps for setting up a HILL, RANDOM, SPORT TRAINING 5K, and SPORT TRAINING 10K workout include select-
ing a level. The word “level” refers to a range of incline percentages. The treadmill features 20 levels, with Level 1 hav-
ing the lowest average incline grade and Level 20 having the highest.
LEVEL % Incline LEVEL % Incline
1 0.0 - 1.5 11 2.0 - 8.5
2 0.0 - 2.2 12 3.0 - 9.2
3 0.0 - 2.9 13 3.5 - 9.9
4 0.0 - 3.6 14 5.0 - 10.6
5 0.0 - 4.3 15 5.5 - 11.3
6 0.0 - 5.0 16 6.5 - 12.0
7 0.0 - 5.7 17 7.0 - 12.7
8 0.0 - 6.4 18 8.0 - 13.4
9 0.5 - 7.1 19 8.7 - 14.1
10 1.5 - 7.8 20 9.0 - 15.0
Within each level are seven incline percentages, or hills. During a workout, each hill appears in the CLASSIC PROFILE
window as rows of light stacked in a column. The number of lit rows within a column corresponds to an incline percent-
age. For example, in Level 5, the lowest incline is 0.0 percent and is represented as one lit row. The highest incline, 4.3
percent, is represented by a column with all seven rows lit.
In the HILL and RANDOM workouts, these varying hills occur for equal durations, as discussed in the HILL workout
description. When the workout program brings up a new hill, the incline percentage changes automatically to match that
hill.
To change levels during a workout, use the ARROW keys or the NUMERIC keypad.
COOL DOWN
Life Fitness' unique cool down protocol automatically customizes every cool down based on each user's workout perfor-
mance. Workout performance factors, such as speed, incline, duration, and heart rate, determine the duration and inten-
sity of the cool-down.
4.5 A
DDITIONAL FEATURES
A
UDIO CUES
Audio Cues alert users to stages of their workout. Note that audio events are disabled while the TV or FM radio features
are in operation. The user may also disable Audio Cues through the Manager's Configuration screen (See Section 5.2,
Manager’s Configuration 2, Audio Cues, for details).
• Startup Sound: Plays when a workout begins, such as when the Quick Start key is pushed or the workout
timer starts running on any other workout.
• Pause Sound: Plays when a workout is paused and when a paused workout resumes.
• Finish Sound: Plays when a workout enters the cool down phase, when a workout is complete, and when
the Workout Summary is displayed.
• Heartbeat Sound: Plays to prompt the user to grasp the contact heart rate sensors.