Hasbro High School Musical Games User Manual


 
When playing Twister Moves you have three options: You can "Take the
Challenge," "Practice the Moves," or "Move On" to
a
new set of moves.
Take
the Challenge:
Make sure you're ready, then press the PLAY
button on your CD player and follow the commands. Try to get all the
moves riqht and keep
a
lookout for the other player.
-
.
-
@
If you did the moves right, you keep going.
@
If you made
a
mistake, you're KNOCKED OUT and the other player wins.
Practice
the
Moves:
Press the REPEAT or Previous Track button on your CD
player to repeat the same track. Keep practicing this set of moves
as
often
as
you like.
Move
On:
If you've got these moves down and you want to learn a new
set, let you?CD player go on to the next track. Let's see how you do with
these new moves!
Solo
Play
If you want to practice some really cool dance moves, you can do it by
playing Twister Moves on your own. Just set up one mat and follow the
Djs' instructions.
Try
to complete as many sets
as
possible. Your "score"
is
the number of
tracks you successfully made
it
through. For example, if you make
it
up to
track
23
without messing up, your score
is
23.
Sessions
as
ard Sessions
moves
for
the
ent~re
Gameplay
Variations
Line Dance
To "Line Dance," put your mats side-by-side.
Party
Moves
If you and your friends all have Twister Moves, you can put your mats
together to make one larger "Party Moves" game. If there
is
more than one
player with the same number, each of you show "your own moves," and let
the group choose which one to use. If you can't
think of a move to use, look at the examples
on the back of these instructions
for some ideas.