INSTRUCTIONS
AGES: 5+
PLAYERS: 2
CONTENTS: 64 Double-sided Disks, One Easy-ip Game
Board and Instructions.
OBJECT: To have the most disks of your color on the board
at the end of the game.
SET-UP: Position the game board so that each player
is near a disk tray. Each player selects a color; white or
black, and uses the disk side that corresponds to that color
throughout play.
Players take two disks from their
respective trays and set up play in the
center of the game tray as shown in
Diagram 1. The game always starts
with the disks arranged in this manner.
“White” always moves rst.
PLAY: A move consists of a player
positioning his/her disk in such a manner
that it traps an opponent’s disk or row of
disks between two disks of his color.
The player in Diagram 2, for example,
plays white Disk 3, trapping the black
disk between it and white Disk 2.
The player then uses his/her index nger to ip the trapped
disk. In the above example disks 1, 2, 3, and B are all now
white side up.
It is now the other player’s turn. He places his black disk
next to a white one, trapping it between two black disks, then
flipping the white disk to black.
As play progresses, players will be able
to make multiple traps, capturing more
than one disk in a row or rows. Rows
may be horizontal, vertical, diagonal
or any of those directions at the same
time. See Diagram 3a.
The player in Diagram 3a places disk 1
and then flips disks A and B to white.
When a disk is played, only the trapped disks in a direct
line from it may be flipped. A single move may change the
alignment of other rows, away from the played disk, but
these disks may not be flipped. For example, when the disks
trapped in Diagram 3b are flipped to white, it appears that
two other disks may be flipped.
A player must always play to trap his opponent’s disk(s). If
he or she cannot make a trap play, he or she loses his turn.
Only like-colored disks next to one another may be flipped
in a multiple trap move. If a different colored disk or empty
pocket breaks up a row, there is no trap or a lesser trap. For
example, in Diagram 4, Disk A is played and Disks 1, 2 and
3 are trapped and turned. However, Disks 4 and 5 are not
trapped and are not turned.
The game ends when there is no possible move left for
either player.
WINNING: The winner is the player with the most disks of
his color covering the board ant the end of play.
Diagram 1
Diagram 2
2 B
A
3
1
Diagram 3a
B
A
1
Diagram 3b
1
A
B
D
C
Flipped Disks
No trap,
Not inline
with played
Disk 1
Diagram 4
C
A
5
3
1
2
4
Breaks uprow
empty pocket
©2001 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us,
call 1.800.486.9787 or email customerservice@fundexgames.com • www.fundexgames.com • MADE IN CHINA