may also take back some of the dice previously set aside. Then the
player may make a third and final roll with any dice the player wishes
to roll. The player then takes the score, if any, and ends the turn.
SCOREPAD TERMS: Sets, Runs, and All One Color are explained as
follows.
SETS: A set is made by several dice with all the same number. For
example, three 10’s make a set of three. One or more Wild (W) dice
may be used in place of natural numbers. For example, 10, W, W
makes a set of three 10’s.
RUNS: A run is made by several dice with all consecutive numbers.
For example, 7,8,9,10 makes a run of four. One or more Wild (W) dice
may be used in place of natural numbers. For example, 6, W, W, 9
makes a run of four.
ALL ONE COLOR: The dice needed must all be the same color. A
Wild (W) of a different color may not be used in completing this
score. For example, 2, 4, W, 5, 8, 9, 10 all orange make 7 all one color.
THE PHASES: In a player’s scoring column are ten scoring spaces.
Each one of these is a Phase. For example, the first one (Phase 1) is
labeled “2 sets of 3,” meaning that the player must, in the turn, end
up with three of one number and three of another number, or two
sets of three of the same number.
Throughout play the player must always do the ten Phases in order,
starting with Phase 1 and working up through Phase 10. If a player
fails to make a Phase in a turn (which will almost always happen to
all players at some point), then the player ends the turn without
taking a score. The player will have to try and complete that Phase
again next turn.