Fundex Games Phase 10 Deluxe Games User Manual


 
The player also has 3 “10s” in hand, but cannot lay them down
because Phase 1 requires exactly 2 sets. Thus, the player can
only add more “6s” and “8s” to the Phase made of “6s” and “8s.”
• Only one Phase can be made per hand.
• If you successfully make a Phase, then you try to make the
next Phase in the next hand. If you fail to make a Phase, you
must try to make the same Phase again in the next hand. As a
result, players may not all be working on the same Phase in
the same hand.
• Phases must be made IN ORDER, from 1 to 10. For example,
a player trying to make Phase 4 (1 run of 7) lays down a run of
9 cards. This qualifies as 1 run of 7 for Phase 4, but cannot be
used as credit for either Phase 5 (1 run of 8) or Phase 6 (1 run
of 9).
• You receive credit for making a Phase as soon as you lay it
down. You do not need to win the hand in order to receive
credit for the Phase. Several players will often complete a
Phase in the same hand.
HITTING: Hitting is the way to get rid of leftover cards after
making a Phase. You make a hit by putting a card directly on a
Phase already laid down. The card must properly fit with the
cards already down. EXAMPLES: You may add one or more “4s”
to a player’s existing set of “4s.” You may add a “2” to a player’s
existing run of “3”, “4”, “5”, “6”. You may also add a “7” and an “8”
to this run, if you have them. You may add one or more green
cards to a player’s seven green cards in Phase 8. You may also
add a “Wild” card of any color to any of these card situations.
Before you can make a hit, your own Phase must already be laid
down. You may hit only during your turn. You may hit your own
cards, another player’s cards, or both.
GOING OUT / FINISHING A HAND: After laying down a Phase,
players try to “go out” as soon as possible. To go out, you must
get rid of all of your cards, by discarding or hitting on an existing
Phase. The player to go out first wins the hand. The winner of
the hand, and any other players who also complete their Phase,
will advance to the next Phase for the next hand. Players total
the cards left in their hands. (The fewer cards left in your hand,
the better!) All the cards are then shuffled and a new hand
begins. (Remember, if you did not complete the Phase before
another player went out, you must work on the same Phase
again in the next hand.)
SCORING: You will need paper and pencil to keep a running
total for each player. The winner of the hand scores zero. All
remaining players score points against them, for cards still in
their hands, as follow: