Fundex Games Phase 10 Deluxe Games User Manual


 
© 1982 Kenneth Johnson
© 2002 Fundex Games, Ltd.
All Rights Reserved
Phase 10 is a registered trademark of Kenneth Johnson.
www.fundexgames.com
• 5 points for each card numbered 1-9
• 10 points for each card numbered 10-12
• 15 points for
each “Skip” card
• 25 points for each “Wild” card
Only the cards in a player‘s hand are scored, not cards already
laid down. After the scores are recorded, the player to the left of
the dealer becomes the new dealer. All cards are gathered and
shuffled, and a new hand is dealt.
THE WINNER: The first player to complete Phase 10 at the end
of a hand is the winner. If two or more players complete Phase
10 in the same hand, then the player with the fewest total points
is the winner. In the event of a tie, the players that tied replay
Phase number 10. The first one to go out is the winner.
VARIATIONS
1.The players play 10 hands. All players advance to the next
Phase each time, whether they complete the current Phase or
not. Thus, in hand one players try for Phase 1, then in hand
two they all try for Phase 2, etc. After ten hands, the player with
the lowest total score is the winner.
2.Players decide how many Phases must be completed in order
to win (e.g., 5 Phases or 7 Phases). The number of Phases to
be completed must be decided before play starts. All other
rules remain the same. This variation allows for a shorter
version.
3.Players decide to play only the even Phases (2, 4, 6, 8, 10)
instead of all the Phases. All other rules remain the same.
®
INSTRUCTIONS
2+
PLAYERS
JOUEURS
Family
Famille
AGE
AGE
8
+