Fundex Games Chicken Coop Games User Manual


 
1
PLAYERS: 2 - 6
EQUIPMENT NEEDED: One set of double nine dominoes
(55 dominoes) and one electronic Chicken Coop hub. (Hub
uses three 1.5volt, LR44 batteries—batteries are included in
hub, do not mix old and new batteries)
OBJECT: To play all of your dominoes in 10 rounds, and
have the lowest grand total score at the end of the game.
SET-UP: The dominoes are shufed, and each player is
dealt an equal number, based on the number of players.
(see the chart) The youngest player deals the dominoes in
the rst round.
The remaining dominoes are left in a draw area called the
“chicken yard.” Players should arrange their dominoes so
they are not visible to other players.
NOTE: General domino playing instructions. When a domino
is “played” it means that it is placed so that the dots or “pips”
on one end of the domino match the pips on the “open”
domino (the domino on which it is being played). A double
domino is a domino that has identical ends. When a double
is played, it is placed horizontally to the open domino, to
form a “T” shape.
PLAY: The player with the double nine in his hand plays rst.
If no player has the double nine, each player (starting with
the player to the left of the dealer) may draw a domino from
the “chicken yard” until the double nine is found. The double
nine is placed in the center of the Chicken Coop hub. The
player who places the double nine, gets another turn.
The next six dominoes that are
played after the double nine must
ll in the six spaces ,or “chicken
legs,” around the Chicken Coop
hub as shown. One end of each
of these dominoes must match up
to the double nine (for example,
a player could lay one of the
following dominoes 9-0,9-1, 9-2,
9-3, 9-4, 9-5, 9-6, 9-7 or 9-8).
Play proceeds clockwise around the table. If a player cannot
play a domino from his hand onto the Chicken Coop hub, he
must draw one domino from the “chicken yard,” and either
play it or say “pass” if the drawn domino cannot be played.
After all six chicken legs have been started from the Chicken
Coop hub, players may play any of their dominoes (with a
matching end) on any chicken leg until someone plays a
double.
PLAYING A DOUBLE: When any player plays a double he
must press the center domino in the Chicken Coop hub to
hear the “Chicken Coop Cluck.” The “clucking” alerts all
players that a double has been played and all normal play
is suspended until three “chicken
toes” are played. When a double is
laid, it is placed perpendicular to the
chicken leg (to make a “T” shape).
The next three dominoes played
are chicken toes and they must be
played on this double (See diagram).
If a player does not have a domino to
play as a chicken toe, he must draw
from the chicken yard and either play
the domino or say “pass” if the domino cannot be played.
The job of completing the chicken toes is then passed to the
next player, and so on. Once the double is complete with
three toes, normal play resumes and dominoes may then be
played on any of the chicken legs or chicken toes.
NOTE: If a double is played and there are no more dominoes
in players’ hands or in the “chicken yard,” that can be played
on the double, the game is blocked. For example, assume
seven of the 8‘s have already been played, and the double-
eight is then played. Only two 8‘s remain unplayed. Once
the remaining two 8‘s are played, the game is blocked and
any dominoes remaining in the “chicken yard” need not be
drawn.
FINISHING A ROUND: The round ends when a player plays
his last domino or when the game is blocked because no
other plays can be made and there are no dominoes left
in the chicken yard. Each player counts the pips (dots) on
his remaining dominoes to get his score for that round. The
score for the second round will be added to this, and so on
until a total score is calculated at the end of the last round.