Fundex Games 3290 Games User Manual


 
2
INSTRUCTIONS
3
INSTRUCTIONS
this card in its proper sequence placement. The card that
it replaces is then placed into its correct position as well (if
possible). For example if the rst card drawn is an 8, it would
be placed face up in the bottom right, replacing the card that
was there in the ‘8’ spot position. The card that was replaced
would be ipped over and if were a 2 it would then be placed
second from the left on the top row in the ‘2’ position. (Suits
do not matter) Play continues in this manner until a player
cannot make any more moves, and she discards one card
to the discard pile.
The next player can either pick up the card that was
discarded by another player or draws a new card from the
draw pile. Play continues in this manner until one player
has all eight cards in the correct order. Then a new round is
dealt. All players are once again dealt eight cards except for
the player who won the last round. This player is dealt only
seven cards. New rounds are played with the winner always
dealt one less card than her last hand until one player is
dealt only 1 card.
Winning: The player who completes the last hand by getting
an ace wins!
GO BOOM
This is a simple fun card game that teaches the basics of
winning tricks. In games with 5 or more players, you may
want to use two decks.
Players: 2+
Ages: 5+
Object: Be the rst player to play all of his cards.
Set-up: The dealer deals each player seven cards, and
places the rest face down in a pile in the center.
Play: The rst player lays down a card face up. The next
player must lay down a card that is either of the same suit,
or of the same value. Play continues in this manner with
each player matching either the suit or value of the rst card
played. If a player is unable to match either the suit or value,
than she must draw from the draw pile until she picks up a
card that she can play.
After each player has laid down one card, the cards are
compared for the highest value. The player who laid down
the highest value card plays the rst card for the next hand.
(Ace is highest value card)
If all of the cards have been taken from the draw pile, then a
player says pass, and play goes to the next player.
Tie: If there is a tie for the highest value card, then the player
who played her card rst is the rst one to start the next
round.
Winning: The winner is the rst player who plays all of her
cards and shouts “Boom!” when she plays her last card.
Variation: Go Boom can be played with keeping score. It is
played the same way except that more rounds are played,
and points are scored for going boom. The game ends when
a player reaches an agreed number of points (usually 250).
Scoring: The winner scores points for the cards left in the
other players’ hands when she goes boom.
The cards are scored in the following manner: 10 points for
each face card; 1 point for each ace; the face value of each
of the number cards.
KEMPS
Grab a friend and develop a secret code in this card game!
Players pair up and play in teams in this sly game. Try and
keep a straight face!
Ages: 6+
Players: 4
Object: Be the team to collect four of a kind rst and call
“Kemps”
Set-up: The dealer deals each player four cards and
places four cards face down in the center. The rest of the
cards become a draw pile and are placed to the side of the
dealer.
Play: Players pair off with the player across from them and
move away from the playing area to strategize. The players
compare hands with their partner and may exchange cards
at this time if they choose. At this point players also come up
with a secret signal to use to communicate with their partner
that they have “four of a kind” and that their partner should
call ‘Kemps!” This signal can be as simple as reaching an
arm into the air, but should be subtle so that the other team
doesn’t notice.
After the two teams have nalized their play, players resume
their positions at the table or oor. At this point the dealer