Excalibur electronic SF34 Games User Manual


 
6
RULES FOR CRICKET
You will only use the numbers
15 – 20 and the
BULL’S EYE
to play this game. A player must
OPEN
one of these numbers by
hitting it three times, BEFORE any
scoring is possible.
NOTE:
Doubles within the
num-
bers count
as two hits. Triples
count as three hits.
The outer bull counts as a single
to open the
BULL’S EYE
. The in-
ner bull counts as a double.
Once a player opens a
number,
he also
OWNS
it. This
means
the player scores the indicated
number (including double and
triples of this number) whenever
he or she hits it, until the other
player also hits the number three
times to
CLOSE
the number
(doubles and triples count as an
opening). Neither player earns
points when
landing anywhere on
the num
ber once that number has
been closed.
Each number must be opened
be-
fore any scoring on that number is
possible. Numbers can be opened
or closed in any order.
CALLING
or naming the number a player is
shooting for is not required.
A player wins when he opens
ALL
the 15 – 20 numbers fi rst and is
behind in points. The player must
continue to score on any numbers
the opponent has not closed. This
goes on until either the player
catches up in points and wins, or
the opponent has closed all the
numbers 15 – 20 and wins.
NOTE:
You may use the black
and white
side of the dartboard to
create your own games.
SAFETY INFORMATION
• Be careful if there are people
in the area during game to
prevent injury.
• Do not hang the dartboard or
play near your valuable items.
SPECIAL CARE
AND HANDLING
• Avoid rough handling such as
bumping or dropping.
• Clean using only a slightly
damp cloth. Do not use cleaners
with chemical agents.