Excalibur electronic NF-06 Games User Manual


 
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The Special Teams Dial is used in any kicking
situation. It has five positions: Off, Kickoff,
Onside, Punt, Field Goal. The Special Teams
Dial must be in the Off position in order to
run a normal play.
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The Blocking Dial directs your offensive and
defensive line. It has four positions: End,
Center, Guard, Tackle. If the defense chooses
the same blocking scheme as the offense,
the offense’s production on that play will
be severely limited. If the defense chooses
a blocking scheme that is similar to the
offense’s (End vs. Center, Guard vs. Tackle),
the offense’s production will be affected
minimally. If the defense chooses poorly (End
vs. Tackle, Guard vs. End), the offense will have
a much more successful play result.
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The SNAP button begins the play by starting
the Play Rotor. It may only be pressed while
on offense, or as the kicking team.
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The BLITZ button stops the Play Rotor and
signals the end of the play. The play result
will be displayed on the LCD immediately
after the Play Rotor stops.
Football is a game of strategy, but it’s also a
game of inches, close calls, luck, spectacular
plays and missed opportunities. The Play
Rotor is a wheel of fate—it affects every play
of every game.
The Play Rotor has five positions: A, B, C, D,
E. Each of these positions combines with the
play calls and blocking schemes to determine
the final play result. SNAP starts the Play
Rotor and BLITZ stops it, but that’s about all
the control you can count on.
Turn the game on by turning the ON/OFF
switch to the ON position. Before starting
your game, choose the length of your game
by pressing the TIME button repeatedly. LEDs
on the play clock will light up, letting you
choose between 15-minute, 10-minute, 5-
minute and 3-minute quarters. You will not
be able to change the quarter length after the
opening kickoff.
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Players should flip a coin to determine Home
and Away.
One player will flip the coin. If it
lands on heads, that player will be the Home
team.
If it lands on tails, that player will be
Away. The Home team kicks off to start the
game. The Away team will kick off to start the
second half.
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Every play is different, but in general,
A is neutral and does not favor either
side. B slightly favors the offense and C
slightly favors the defense. D strongly
favors the offense, while E strongly
favors the defense. If the play rotor
lands on E, there’s a good chance that
the ball is changing hands.
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CALLING THE PLAY
The defense can adjust its play calls
until the BLITZ button is pressed. The
offense’s play is locked in as soon as the
SNAP button is pressed. Try to use
this
brief delay to read the offensive coach’s
demeanor—you may turn this into a
critical advantage.
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