Excalibur electronic 976 Games User Manual


 
3
Electronic Chess will also signal the cap-
tured square. Refer to the chessboard on
the LCD screen to see the proper piece to
press on the captured square.
If you make an illegal move on the
DOCK-
ER, you’ll need to follow the standard
procedure of undoing a move noted
above, pushing first on the
to-square and
then on the from-square of the illegal
move.
Interrupting a Game
If you’re in the middle of a game using
the DOCKER and decide to continue the
game using only Electronic Chess, sim-
ply turn off Electronic Chess when it’s
your move. Disconnect Electronic Chess
from the
DOCKER, and then turn
Electronic Chess back on. Now continue
your game, using the
DIRECTION keys
to enter your moves.
If you then decide you’d like to finish the
game on the
DOCKER, turn Electronic
Chess off, and insert it into the DOCKER.
Turn Electronic Chess back on and
arrange the pieces on the
DOCKER chess-
board to match the chess pieces on the
Electronic Chess screen.
Note: Don’t take back a move on
Electronic Chess until you have made a
move on Electronic Chess using the
DIRECTION keys. (Entering your move
on Electronic Chess tells the computer
that you are no longer using the
DOCKER.)
Play without
Using Real Pieces
If you choose, you can play without using
three-dimensional chess pieces, viewing
only the display instead. Press the
2nd
key, then repeatedly press the OPTIONS
key until TOUCH is shown. Use the +1
key to turn this option either on or off.
When this option is turned on, Electronic
Chess will just signal its moves on the
screen and you will not have to register
its moves on the
DOCKER. In this mode,
the large playing board acts as a touch
screen, allowing you to input your moves
by pressing the
from- and to-squares with
your finger.
Position Setup
At any time during a game when it is your
move, you may change the position on
the board by either adding or removing a
piece, or by changing any of the pieces—
for example, substituting a queen for a
knight.
To remove a piece, press the 2nd key,
followed by the
SETUP key. Then press
the square of the piece you want to
remove and press
GO to remove the
piece. Press
CLEAR to continue the
game.
To change a piece or add a piece on a
square
, press the 2nd key, then repeated-
ly press the
SETUP key to select the cor-
rect piece. The first time you press the
square, a black piece of the type you have
selected will appear. Press the square
once more and the color of the piece will
switch to white. If you made an error and
want the piece to be black again instead,
just press on the square once more. Then
press
GO to register the piece. Press
CLEAR to continue the game.
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Letting Electronic Chess
Move First
After you’ve made your move on the
DOCKER, Electronic Chess then knows
you are connected to the
DOCKER and will
wait for you to press its
from- and to-
squares when it displays a move. But if
you’d like Electronic Chess instead to
make the first move and to play the white
pieces at the top of the board, simply
press the
GO key on Electronic Chess.
Electronic Chess does not know you are
using the
DOCKER, and assumes that you
are not. Therefore it simply moves its
piece on the Electronic Chess board, and
assumes you will make its opening move
on the
DOCKER chessboard without press-
ing on its
from- and to-squares.
Special Moves
When you castle your king on the DOCK-
ER, Electronic Chess will remind you to
move your rook by displaying the
from-
and
to-squares. Move the rook in the rou-
tine manner, pressing on its
from-square
and then its
to-square. (Likewise, when
Electronic Chess castles, it will also
remind you to move its rook.)
For an
en passant capture, press the from-
and to-squares of the capturing pawn.
The square of the pawn being captured
will then appear on the display. This is to
remind you to remove the captured pawn.
And remember, you must press down on
the captured pawn before removing it
from the board.
If you’d like to undo a move on the
DOCK-
ER, simply reverse the procedure for mak-
ing a move, pushing first on the
to-square
and then on the
from-square. If the move
you are taking back was a capture,
ing squares. Use the chessboard screen on
Electronic Chess as a reference, in case
you are unsure where a piece belongs.
Don’t forget that the queen always goes
on her own color square!
Play a Game Right Away
Now turn Electronic Chess on. Using the
edge of the pawn (see diagram, below),
press on the center of square E2.
You’ll see that E2-__ appears on the dis-
play. Now use the edge of the pawn to
press the center of square E4. Place the
pawn on square E4.
Electronic Chess will respond with its
move by showing the
from- and to-square
coordinates on the display. Electronic
Chess expects you to move its piece by
pressing on its from-square and then on
the to-square.
It’s now your move again!
Turn OFF Electronic
Chess before inserting into
the
DOCKER or removing it
from the DOCKER.