Tiger 67785 Games User Manual


 
IT'S A FUN TIME GAME!
Your game cabinet is shaped just like Scooby-Doo! In addition to the play
buttons, you can play with Scooby-Doo's FRONT AND BACK LEGS!
When you rotate the front legs of the Scooby-Doo game,
his head will move left and right and his mouth will
open! You also use the front legs of the game to steer
the on-screen Scooby-Doo left and right!
When you spin the back legs, Scooby-Doo will run faster!
In addition to the great video game, you can also play
with Scooby-Doo in toy mode!
THE TOY MODE
Toy mode lets you play with your Scooby-Doo as a great toy without playing
the video game. To play in the toy mode, just be sure you have turned the
unit OFF.
* Press the SOUND button (when the unit is OFF) to enter the toy mode!
* Turn the front legs to the LEFT
(when the unit is OFF) to play all
the sound effects from your
Scooby-Doo video game in order,
cycling through them backward.
* Turn the front legs to the RIGHT
(when the unit is OFF)
to play all the sound effects
in order, cycling through
them forward.
* Press the EAT button (when the unit is OFF) and you'll hear Scooby-Doo say,
"Gulp!"
* Press the JUMP button (when the unit is OFF) and you'll hear Scooby-Doo say,
"Scooby-dooby-doo!"
* Press the PAUSE button (when the unit is OFF) and you'll hear Scooby-Doo
say, "Help!"
THE STORY
He's afraid of ghouls, vampires, zombies, mummies...even his own shadow. And
when the going gets tough, Scooby-Doo gets going...as far away as possible!
This is the story of Mystery Inc. and four teens (Shaggy, Velma, Daphne, and
Fred) and their dog (Scooby-Doo!), who drive around the country in their
psychedelic van called "The Mystery Machine," solving mysteries.
The gang has just pulled into a town where something creepy is happening.
There is a very creepy castle, that legend has it, was once owned by Dracula.
Now a young scientist, whose name is Dr. Frankenstein, has bought the castle.
Dr. Frankenstein seems like a nice young guy, who is just trying to investigate
the legends of the castle. But at night, there have been strange sightings in
the countryside. The townspeople are beginning to think that this young
Dr. Frankenstein is evil and that he has found a way to bring Dracula back to
life as well as the Frankenstein monster, and other ghastly ghouls including
Wolfman, Zombie, The Ghost of Redbeard and The Creeper!
Is it possible? Hold on to your Scooby Snacks and let's find out together!
OBJECT OF THE GAME -- UNMASK ALL SIX VILLAINS!
There are five stages of play. You always play as Scooby-Doo, checking out
the mysteriously creepy castle. You begin each stage with a full energy bar.
You lose energy whenever you are hit by a bad guy! Lose all your energy and
you lose the game! To restore your energy, spin Scooby-Doo's back legs! When
you spin the back legs, you add energy to your energy bar AND you move faster!
You will begin each new stage (if you last that long!) restored to full energy!
As soon as you enter the castle, you are separated from your friends. You will
face different monsters in each stage. But to bait you into falling for sneak
attacks, someone has left you a steady path of Scooby snacks! You can't resist
the Scooby snacks and you try to eat every one of them, which of course,
leads you to more dangers!
You also have to find a missing friend in each of the first four stages. You'll
actually HEAR Scooby-Doo call out the name of the friend he is looking for as
each of the first four stages begins!
Then at the end of the fifth and final stage, you will find
your way out the castle door -- and you will discover the
villains you have "unmasked". The more points you score,
the more villains you will unmask!
HOW TO PLAY
ON/START - Press to turn on the game.
- Press to exit pause.
- Press to start each stage.
SOUND - Press to control sound on/off.
PAUSE/MAX SCORE - Press to pause the game.
- Press to examine the maximum score.
OFF - Press to turn off the unit.
JUMP - Press to jump up to escape dangers.
EAT - Press to eat Scooby snacks.
BACK LEGS - Turn Scooby-Doo's back legs to make him run faster.
FRONT LEGS - Turn Scooby-Doo's front legs to the LEFT to move left.
- Turn Scooby-Doo's front legs to the RIGHT to move right.
RESET - to reset the game if the unit malfunctions.
Press the ON/START button to turn on the game. The maximum score is
displayed.
Press the ON/START button again. Then you're automatically inside the castle
and stage 1 begins!
The six villains will all try and grab you! Grab-a-hold of
Scooby-Doo's front legs -- turn the front legs to the left
and he moves left on screen. Turn the front legs to the
right and he moves right on screen! Pretty neat stuff.
Turn the back legs to make Scooby-Doo run faster! With
your help, Scooby-Doo can stay clear of the monsters!
The energy meter also functions as a speedometer. As
you turn Scooby-Doo's back legs to make him run faster,
you will see the energy meter increase! But when you
stop turning the back legs, the speed level will drop off.
When the energy meter drops to zero, you not only stop
moving, but you are also out of energy and will receive a
GAME OVER! You gain your energy (and speed) back by
turning Scooby-Doo's back legs some more!
At the end of
stage 4, you
will find FRED.
At the end of
stage 1, you will
find SHAGGY.
At the end of
stage 2, you will
find VELMA.
At the end of
stage 3, you will
find DAPHNE.
On/Srart
Reset
Off
Sound
Pause/
Max Score
EAT
JUMP
Front Legs
Back Legs
* Turn the back legs
(when the unit is OFF)
to repeat the last
sound heard.
611020001IWTI-01
Ages 4 and up
INSTRUCTION
ITEM No. 67785