Tiger 36293 Games User Manual


 
Pull the tab out behind the unit to activate the game.
You will see the word TIME appear on screen with an hour glass.
It's time to set the time. It's important to set the correct time so that you can keep FLUFFY
and TREVOR on schedule for their many activities!
Press the ENTER button.
On screen you will see:
HOUR?
AM
12:00
Use the LEFT and RIGHT buttons to move to the correct hour. To move from AM to PM, you
will have to scroll through all the AM hours first. When you reach the correct hour, press ENTER.
On screen you will see:
MIN?
(plus the hour you already entered)
Use the LEFT and RIGHT buttons to move to the correct minute. Then press
ENTER.
This will take you right into the game which begins with an opening animation of a magic wand
opening the door that leads to FLUFFY!
The game takes place at HOGWART’S SCHOOL where both FLUFFY and TREVOR live with
their masters, HAGRID and NEVILLE. FLUFFY is HAGRID's three-headed dog. TREVOR is
the toad that belongs to NEVILLE.
Once you automatically see FLUFFY through the door in the opening of the game, you must keep
FLUFFY in good shape for 2 days. You keep FLUFFY in good shape by taking good care of him.
When you see the ALERT icon flash on screen, you need to figure out what FLUFFY is doing.
For example, maybe FLUFFY needs food. So press the MODE button to
get into the activity mode selection and then use the LEFT and RIGHT
buttons to toggle through the various icon activities. Then press ENTER
to go to the activity of your choice.
If you play and win the correct activity, you will score points!
But if you can’t figure out which of the activities FLUFFY needs, don't worry. If you
don't figure which activity to play, soon the screen will actually flash the icon of the
activity that she needs, for example, the FOOD icon would flash on screen.
Then use the LEFT and RIGHT buttons as described above to toggle to the food
icon and press ENTER. Then play the FOOD game. If you win the game, you will
still score points -- although not as many as you would have scored had you figured
out on your own that FLUFFY was hungry and needed food!
If you don't select the correct activity according to the alert within one minute, you will LOSE
points.
If you can keep FLUFFY's score above 80 for 2 days, then you will hear RIBBIT! SFX (at 12:00
am on the third day) -- letting you know that TREVOR has been activated!
Once TREVOR has been activated, you can toggle between both pets -- and have
two pets to take care of instead of one! But only ONE of these two pets will ever
appear on screen at a time.
While the games are all about FLUFFY and TREVOR, you'll also see some other
friends appearing on screen from time to time, including HARRY POTTER™,
NEVILLE, HAGRID and HERMIONE.
Your E-Pals won't die. But if your score for FLUFFY drops below 20, then you see FLUFFY
retreat behind the door again. If your score for TREVOR drops below 20, then you see him hop
off screen never to return. In order to play with a pet after you've lost him, you need to press
the RESET button and start all over again!
If you lose FLUFFY within the first 2 days, then you will not get a chance to play with TREVOR.
Playing with TREVOR must be earned -- by keeping FLUFFY in good shape for 2 days first!
There is one exception to this -- entering a secret code to activate TREVOR early! More on that
later!
There are 7 "games" for the player to play with FLUFFY and TREVOR. Your scores will continually
rise and fall depending on how well you perform in the games!
After activating the game and setting the clock as described above, you will be asked to enter
FLUFFY's name.
So type in F-L-U-F-F-Y in the game screen. Or you can type in your own name!
After entering name, confirm the name by pressing the ENTER button. Now let the games begin!
You are in "downtime" activities and can watch FLUFFY move freely across the screen.
When the alert icon lights up, you know FLUFFY needs something!
When you get to the point where both E-Pals (FLUFFY and TREVOR) are both available to you,
you will see there is a arrow for your selection, so you can press the RIGHT key to select TREVOR
or you can press the LEFT key to select FLUFFY.
If you don't press any key while you are in the MODE selection, after about 5 seconds, you will
go automatically back to downtime mode.
SELECTION MODE:
By pressing the MODE key, you will go to the selection mode and can choose among all the
activities/functions described above in trying to figure out what your E-Pal needs! Now you can
make a selection between clock, food, clean, sleep and games. If you don't select one of these
activities, the selection icons will disappear after about 5 seconds and downtime will begin again.
DOWNTIME AND SECRET CODES
While you are in downtime, watching your E-Pal move across the screen,
you can press the ENTER key.
Then you will see a blank screen.
From this blank screen, you can enter secret codes!
By typing in a secret code and pressing ENTER to
confirm the secret code, you will be able to activate TREVOR immediately --
without having to play well with FLUFFY for 2 days first!
From this blank screen, there is another special code you can type in and then
press ENTER and see a special activity!
At any time, you can press LEFT or RIGHT to return to downtime activities or you can press
the MODE button to go back to the selection of activities.
Once you press the MODE key, you will have 30 seconds to make a selection (clock, food, sleep,
clean or game).
From the special code screen ,if you don't press any key for 5 seconds, you will return to
downtime automatically.
THE CLOCK
There are 8 functions in selecting the CLOCK activity icon.
Press LEFT or RIGHT to switch the choices. At any time, press the MODE key to exit
back to the main menu of activity selections.
Let's go through your clock choices!
Set Time:
Press ENTER to set the time. Then use the LEFT or RIGHT buttons to set the hour and press
ENTER to confirm. Set the minute time in the same way.
Set Alarm:
Press ENTER to set the alarm. Press LEFT to turn it on or RIGHT to turn it off and then press
ENTER to confirm. Then follow the same procedure in Set Time to set the hour and minute
for the alarm to sound!
Stop Watch:
Press ENTER to begin the stopwatch! Press ENTER to stop it. Press ENTER to resume it.
Press MODE to reset it to "00:00".
Press MODE to exit.
Sound ON/OFF
Press ENTER to go into the ON/OFF screen.
Press LEFT to choose ON and Press ENTER to confirm. Press RIGHT to choose off and Press
ENTER to confirm.
Press Mode to quit without changing the setting.
Edit name
Press ENTER to edit the name. The old name is shown for you to modify.
Press MODE to backspace. Then enter the new name.
If you don't type in anything, press MODE key to quit.
Show score
When you select the score, you will see how many points you have.
Press Mode key to quit.
Pause ON/OFF
Press ENTER to go into the ON/OFF screen.
Press LEFT to move to PAUSE ON and press ENTER to confirm. The clock will then be shown.
Press Mode to quit the Pause and resume the game.
Adjust the Contrast
There are 5 contrast levels. Press LEFT or RIGHT to adjust.
Press either ENTER or MODE to confirm the selection.
FLUFFYíS ACTIVITIES
Press the MODE button to go from downtime activities to the main menu of activity selection.
Move LEFT or RIGHT to toggle from activity to activity. Then press the ENTER button to
select the activity you want to play. Then enjoy the fun!
FLUFFY'S FOOD ACTIVITY
FLUFFY likes to eat steak. HAGRID will appear and toss
steaks to FLUFFY. Use the LEFT, RIGHT and ENTER
buttons to catch the steaks that HAGRID tosses! So press
the LEFT button to catch a steak thrown to the left, press
RIGHT to catch a steak thrown to the right and press the
ENTER button to catch a steak thrown to the center of
the screen.
Asst. No. 36291
Item No. 36293
200102890IWTI-01
INSTRUCTION
AGES 5 & UP
E-PALS
FLUFFY
1
GETTING STARTED
2
FUNCTIONS
3
CONTROLS
4
How To Play
The ALERT icon (the sixth icon) is to remind you of some action your E-Pal needs. The flashing
alert icon means your E-Pal needs to feed, sleep, clean and/or play. Remember to try to guess
what action is needed for your E-Pal first. If you don't guess right, the icon of the correct action
will flash with the alert icon. When you have both E-Pals (FLUFFY and TREVOR) activated,
the alert icon may flash for whichever E-Pal needs action! Once you have satisfied your E-Pal's
need, the icons stops flashing.
LEFT
MODE
RIGHT
ENTER
HERMIONE HAGRIDNEVILLE
HARRY
POTTER
You can play 7 different games each for both FLUFFY and TREVOR -- 14 games in all. In
addition to your games, your game also has a clock, an alarm function, a stopwatch, sound effects,
name editing, score keeping, a pause feature, and a contrast level to obtain the clearest possible
on-screen action!
The activities include:
CLOCK,
including clock, alarm,
stopwatch and contrast
(FIRST ICON IN
UPPER LEFT)
FOOD
(SECOND ICON
FROM LEFT)
SLEEP
(THIRD ICON)
CLEAN
(FOURTH ICON)
GAMES
(FIFTH ICON)
ALERT
(SIXTH ICON)
LEFT
-- to move left among the activity mode icons for activity selection.
-- to move left during a game once you have selected it.
RIGHT
-- to move right among the activity mode icons for activity
selection.
-- to move right during a game once you have selected it.
MODE
-- to go from downtime activities into the selection process for
the various activities.
-- to quit from selected activity to downtime activities.
ENTER
-- to confirm a selection from the mode selection screen.
-- to move to the center position during a game.