OBJECTIVE
There are a total of 10 missions to complete to win the battle. Destroy all
enemy tanks on a mission (completing the mission 100%) to move on to the
next mission. More and faster enemy tanks, and an increasing number of
hidden mines will be encountered as you progress through the higher levels.
You can move around the endless desert battlefield or stay where you are
for a while and let the enemy find you. Hidden mines can make traveling
across the desert a little tricky, but if your tank is moving, it will be more diffi-
cult for the enemy missiles to hit. Also, you will be able to pick up additional
ammunition as you manoeuver around the battlefield.
Friendly armour-replenishing tanks (represented by a “+” symbol) will be
seen randomly around the battlefield. Try not to shoot them! They can
extend your life!
STARTING A NEW GAME
Press the button labeled ON/FIRE to wake the unit. Press NEW GAME. The
unit goes into sleep mode if the game has not been played for 2 minutes.
ENEMY ENCOUNTERS
The main battlefield action will be shown on the large centre section of the
LCD. The overhead radar is shown in the upper right corner. The forward
view of the battlefield is always in sync with the forward view on the radar
screen.
If a dot appears on the radar screen, you have another tank in your immedi-
ate vicinity. If the dot is flashing, it is a friendly tank; if it is not flashing, it is
an enemy tank.
Here, the radar screen in the top-right corner shows a tank has approached
on our back-left side. Since the dot is not flashing, we can tell it is the
enemy. The flashing “INCOMING” and flying-missile symbol indicate that our
high-tech defense system has detected a missile fired at us!
HIGH SCORE
Press to see the highest score achieved on this unit (since the batteries
were installed or the game reset). In the lower left corner, by the word
“BEST” you will see the mission level, followed by the % completed at that
level.
MOVE
Press the top of the button to move forward, the bottom for reverse, and
sides to turn left or right.
AMMO
• Press to change the type of ammo you currently have selected. The type
of ammo currently selected will be blinking.
• Hold down to scan for hidden mines.
NEW GAME
Press to begin a new game. The game will start at the mission level which
was last played, with 0% complete. Hold this button down for 4 seconds to
restart the game at Mission #1.
PAUSE
Press to pause the game at the current stage. You will see the word
“PAUSE” in the upper right corner. Press again to return to the battle.
AIM
Press to move your targeting (crosshairs) around the screen.
FIRE
Press to fire your ammo. The type of ammo which is blinking is the ammo
currently selected.
RESET
Restarts the computer.
IDENTIFYING THE OTHER TANK
You can use the MOVE button to turn and face an approaching tank. In this
example, the dot on the radar screen has moved into the upper half of the
circle, and a tank has appeared in the main view. Use the AIM button to
position your crosshairs on top of the enemy tank. Since the enemy tanks
are sometimes moving, it may be tricky to keep your targeting system
locked on.
The type of tank you have locked onto is shown in the upper left corner of
the screen.
Enemy tanks consist of the small IFV’s (Infantry Fighting Vehicles) and the
large MBT’s (Main Battle Tanks).
Shoot at the tank by pressing ON/FIRE.
The larger Main Battle Tank will require more fire-power to blow up because
its armour is much thicker.
FRIENDLY TANKS
Around the desert, friendly
tanks of both sizes can be
found. These tanks are
similar to ambulances and
can repair your injured tank.
A“ ” symbol will appear
when you lock onto the tank
with your targeting system.
Do not shoot At THIS TANK!
Instead, manoeuver your tank
until this tank is immediately
in front of you to increase
your armour.
AMMO
You are given 10 rounds of HEP ammo at the start of the game. You can
always see the amount of ammo you have by looking at the digital readout
in the lower-right corner.
Whenever you run over a blinking ammo pile, your ammo supply will
expand. These piles may include HEP (High Explosive Plastic), APDS
(Armour Piercing Disposable Shell) or TOW missiles.
E 1
Model 73009
1 Players / Ages 8 and up
INSTRUCTION MANUAL
P/N 82371310 Rev.A
New Game
Ammo On / Fire
Game Buttons:
Reset
Sound
High Score
+
Main Battle Tank Infantry Fighting
Vehicle
Friendly tank
Ammo
TM