LG Electronics Universal Kit Games User Manual


 
10
1. SPECIFICATIONS
MONITOR
Horizontal Synchronous Frequency
15/31 kHz
CONTROL PANEL
NEW ASTRO CITY, NAOMI CABINET, NET CITY, BLAST CITY
(PART NO. HOT-20011 or NOA-20010-01)
ANALOG LEVER: Move cursor (for throwing, batting); Specify base (for
defense, base running)
A BUTTON: Throw (for defense); Steal base (for batting); Advance to
next base (for base running)
Enter command (within command acceptance time)
B BUTTON: Check runner (for throwing); Move between bases (for
defense); Return to base (for running)
Enter command (within command acceptance time)
BAT MECHA: Swing
START: Start game; Time out (for throwing, batting)
The analog input on the I/O board uses the following channels:
CH0 : 1P ANALOG LEVER VOLUME VERTICAL UP(FFH) DOWN(00H)
CH1 : 1P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH)
RIGHT(00H)
CH2 : 1P BAT MECHA VOLUME STANDARD POS.(00H) MAX(FFH)
CH3 : (RESERVE)
CH4 : 2P ANALOG LEVER VOLUME VERTICAL UP(FFH) DOWN(00H)
CH5 : 2P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH)
RIGHT(00H)
CH6 : 2P BAT MECHA VOLUME STANDARD POS.(00H) MAX(FFH)
CH7 : (RESERVE)
HORIZONTAL
Monitor Position
FFH
START
1P
2P
00H
ABUTTON
BBUTTON
FFH 00H
FFH
00H
FFH
00H
ABUTTON
BBUTTON
FFH
00H
FFH
00H
ANALOG
LEVER
BAT MECHAANALOG
LEVER
BAT MECHA
PLAYER 1 PLAYER 2
Minimum DIMM Memory Capacity
256 MB
1
2
3