Hasbro 62672 Games User Manual


 
w
'
1.
Each player launches dats at the other players.
2. When a player
is
tagged, that player is eliminated and must sit out the
rest
the
game.
3.
The last
player
standing wins and is declared the winner.
'r
---
I.
One plapr
b
designated "The
Raw
and wears a vest. but has no blasdr.
2. "The Rabbit" has a one-minute heaU
start
and runs and hides.
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3.
The other
players
must chase
down
The
Rabbi."
4.
Nth
one
tag,
The
Rabbi is immobilized.
5.
AH
players
fneeue
and 'The
Rabbii
swaps places with any other player.
6. The
new
'Rabbit" is given a new one-minute head
start.
7.
To
increase
Ule challenge, the number
of
tags that immobilize 'The
Rabbii
can
be
increased
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prior
to
resuming play.
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1.
One player from each team wears the vest backwards and becomes
he
Mark."
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The NERF Dart Tag MaqStrikeTb Blaster takes Dart Tag to the next level
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2. The other players become shields
3.
Shields can take multiple tags but
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and sharpens the tagging skills ~nd instincts only you possess. Its 10-dart
can move again. Magazines and lightning-fast diqcharge make it an elite Blaster, giving you an
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14.
One
tag
on 'The Mark" and the game ends.
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advantage over your Dart Tag o ponents.
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1.
One player on each team is designated 'The Witch Doctor."
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2.
When any of 'The Witch Doctor's" players are tagged, they freeze.
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3.
Frozen teammates cannot move until "The Witch Doctor" touches themand raises them
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Now go play, and earn the MaggtrikeTM power you possess.
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-
fromnThe Dead:
4. 'The Witch Doctor" can also raise 'The Dead" from the opposing team r hislher own army.
5.
The game is over when 'The Witch Doctor" is tagged.
1.
Two flags are set up, one
at
each team's home base.
lag.
2.
Each
team
tries
to
capture the opposing team's flag and bring it
back
to
t
home base.
1.)
3.
When individual players are tagged, they must stop and return to the h me base and cannot
resume play until20 seconds have been counted aloud.
4. When individual playedare tagged with the flag, it must be dropped and they must return to the
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home base and caM(esurne play until 20 seconds have been counted aloud. The flag is left
where the player was t&ged.
5.
The opposing team may return their flag back
to
their base as long as
i/l
the process they
are not tagged. If they
are
tagged, the flag is dropped and the tagged rson must
return
to hidher home base. Play cannot be resumed by Ulat player until 20 qds have been
counted
aloud.
6.
The game is won by a team when it successfully brings the other team's flbg to their home
base.
1.
One 'Central Flag" isset up, in the center
of
a field.
2.
Each team tries
to
capture the flag and bring it back
to
their home bas
3.
When individual players are tagged, they
home base and
cannot resume play until
I.)
4.
When individualplayers are taggedwhile carrying the flag, it must
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player must
return
to
the home base. Ray cannot be resumed by
seconds have been counted aloud.
5.
The flag is always played from where it lays.
6.
A
team wins the game when it successfully brings the "Central Flagv
to
tleir home base.
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starts from the beginning with 'The Super Bodysnatcher" attacking thy rest of the players.
The NERF Dart Tag
FIRESTRI~E
blaster takes your blasting to a whole new
environment
-
the DARK! Now bou can blast your Dart Tag opponents with
precision accuracy
-
even in th$ dark!
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CAUTION:
Do not aim at ;yes or facb.
TO
Amlo
Mum
Use only darts Designed for this product.
Do not modify arts or dart blasters.
Always wear
VblON
GEARTM
eyewear provided.
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Includes:
1
Dart
Tao
MAGSTRIKE"
$laster
1
FIRE
STRIKETM
Blaster.
1
Adiustable
Scorina
I
ERF
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