Hasbro 04419 2006 Games User Manual


 
G~~PM
---
I.
Decide
who
gaes
fint
You and your opponent then
alternate
turns
calling our one shot per
rurn to try and hit
each
othefr, ship. To call
out a shot,
pi&
a target hole on your target grid and annaunce its
location by
amponding letter and number.
2.
When you're fired upon, you must teU your opponent
if
the shot was
a hit or a miss. If it's a hit,
mark
the hit ship on your
ocean
grid with
a red peg,
3.
The
player firing the shot records
it
on hislher target grid. Use red
pegs to record hits and white pegs to
mrd misses.
Sinking
a
Ship
When
all
of
a
ship's holes have been filled
with
red pegs,
it
is sunk and
must be removed from the ocean grid.
TeU your opponent which ship
'
was
sunk.
Winning
The fint player to rink hidher opponent's fleet of
five
ships wins
the game!
Storage
Locate the five ships anywhere on the ocean grid and place the pegs in
the storage
areas.
Close the game units and slide them together until
they
did(.
n
Not
suitable for children under
3
years
because
of
small
parts
-
choking
hazard
We
will
bc
happy
M
hear
your
quPdtiom or commeuts
about
thi
game.
US
mmumtn
please
mle
to: Hasbm
Gama,
Cownnr
Ahin
Dept,
P.O.
Box
200,
Pawtubf
111
02862.
Tel:
888436-7025
(toll
he).
hadtan
rwmen please me to:
Harbm
hmda
Copwation,
2350
de
h
Praince,
tonpail,
QC
Canah
j4G
ICL
European
mmumcn
pleast
mi*
to:
Hubm
UK
Ltk
l&m
Coll~lmer
Affairs,
BOX
41.
hll
Way,
Hewport,
Wales,
NP194YD, or telephone our Helpl~ne
on
00
800 2242 7276.
@I005
Lbro, PawmckeS
RI
02862.
All
llights
W.
TW
and
@
denole
US.
Tradmatks.